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#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes

open
nobody
5
2011-10-02
2011-09-30
Ingsoc
No

When Simon attempt to leave the holding cell on the pirate ship the game freezes for a few minutes.

I'm playing the English talkie version with Hebrew subtitles with run on Dos, the ScummVM version is the latest.

Discussion

  • Ingsoc

    Ingsoc - 2011-09-30

    Save game at the point it's freezes

     
  • digitall

    digitall - 2011-10-01
    • summary: Simon 2 freezes --> AGOS: Simon 2 - Freeze Leaving Pirate Holding Cell
     
  • digitall

    digitall - 2011-10-01
    • labels: --> 415215
     
  • digitall

    digitall - 2011-10-01

    ingsoc85: Thank you for the bug report, but we will need some more details to investigate this:
    1. Could you please list the exact version of ScummVM you are using and your Operating System i.e
    ScummVM v1.2.1 on Linux x86_32
    2. Could you attach a filelist of your Simon 2 datafiles with MD5sums to allow us to check the exact version that you have. The output of a tool such as http://md5summer.org/ or similar is optimal.
    3. Could you confirm if this is a fan translation of the subtitles or an official release?

     
  • digitall

    digitall - 2011-10-01

    Oh, if you could also try testing this with the latest nightly development build to check that the bug still exists, that would also be optimal:
    http://www.scummvm.org/downloads/#daily

     
  • Ingsoc

    Ingsoc - 2011-10-01

    Simon 2 datafiles list

     
  • Ingsoc

    Ingsoc - 2011-10-01

    1. ScummVM v. 1.3.1 on Windows XP Home Edition SP3.

    2. I've attached the file.

    3, It's an official release, whats more I remember playing the game on my 486 (back in the day) and its worked without the bug.

    I've try it with the daily build and the bug still exist.

     
  • digitall

    digitall - 2011-10-01

    ingsoc85: Thank you for this information. I will try and replicate this issue with my Simon 2 English Talkie...

    Two more things you could do to help investigation:
    1. With daily builds, the console (DOS type window) should be visible by default. Could you confirm that during this freeze that no messages printed there are associated?
    2. From a Command Prompt, run "scummvm -d 0" and "scummvm -d 1" and replicate the bug (-d option enables debug mode and sets a level of debug output) If you could attach the last few debug outputs associated with the bug, this may help localise the cause?
    3. Could you try to replicate this with the original interpreter under DOSBox?
    You will need to take use a CD image (bin/cue) of your original CDs so that the CDDA tracks are supported with this.
    http://www.dosbox.com/information.php?page=0
    http://www.dosbox.com/wiki/MOUNT#Mounting_a_CUE.2FBIN-Pair_as_volume

     
  • digitall

    digitall - 2011-10-01

    Tried to replicate by loading your savegame. This loads fine and I assume that by "leaving the holding cell", you mean using the stairs at the back left of the screen. This triggers the Pirate Captain to descend the stairs and have a conversation with Simon, but with no obvious delay on my version.

    This will probably need one of the AGOS devs to get the same Hebrew version as you in order to investigate and fix....

     
  • Ingsoc

    Ingsoc - 2011-10-01

    1. Yes, no messages in the console.

    2. No relevant messages in this mode also.

    3. The problem also appear on Dosbox... Would that suggest that the problem is with the Hebrew version rather than a ScummVM bug?

    Anyway, I uploaded a recording of the bug from the game. The specific freeze happens during the conversation in the cut scene after Simon try to walk up the stairs.

    http://youtu.be/HmD6IfH07Yg

    Thanks for all your help!

     
  • digitall

    digitall - 2011-10-01

    Since the issue also appears under DOSBox, this does indicate that the issue is in the data files for this version.
    Could you recopy the data from your CDs and confirm that this is not a bad copy from the CDs?

    If not, then please can you describe your version including the media ID of your version? This is marked around the central ring of the CD media and will include a number, usually of the form CDDXXXX.

     
  • digitall

    digitall - 2011-10-01
    • labels: 415215 --> Also occurs in the original
     
  • digitall

    digitall - 2011-10-01
    • assigned_to: nobody --> kirben
     
  • digitall

    digitall - 2011-10-01

    Ah. I had not realised until I watched your youtube video, that your description of this bug is slightly inaccurate.
    The long pause does not occur unto 3:40 into the video during the middle of the dialog with the pirate captain.
    It occurs after the line "Just to recap, at 5 past three, you shall all walk the plank into the dolphin infested waters, and be lead to your deaths"...Then there is a "pause" of ~2m52s before the dialogue continues.

    I can still confirm that this is not observed on the English Talkie version.

    Can you report what behaviour is observed with just Subtitles, and with just Speech? You can set this in the GUI->Options->Audio Tab on the Launcher.

     
  • Ingsoc

    Ingsoc - 2011-10-01

    When I run the game with just speech and just subtitles the scene run smoothly, the bug seem to appear only when both speech and subtitles are on at the same time.

    The media ID is CDD10017.

     
  • digitall

    digitall - 2011-10-01

    ingsoc85: Thank you for providing this information to help investigate this issue. This may now take a little time for an AGOS engine developer with this version to look at the cause of this and whether we can implement a workaround.
    Please stand by...

     
  • digitall

    digitall - 2011-10-02
    • assigned_to: kirben --> nobody
    • summary: AGOS: Simon 2 - Freeze Leaving Pirate Holding Cell --> AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes