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#4815 NIPPON: Explanation verbs stuck

Nippon Safes
open
peres
5
2010-03-15
2010-03-13
No

ScummVM 1.2.0svn48243 (Mar 12 2010 07:44:55)
Features compiled in: Vorbis FLAC MP3 RGB zLib

Path: Donna

Some of the explanation verbs that appear beneath the cursor when hovering over objects, keep stuck on dialog scenes and only get erased when the dialog is over
1) Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone
2) Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played
3) Emperors mansion" Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished

I'm gathering this in one report as i'm pretty sure they are all related

Nippon Safes Inc. (Multi-lingual/Amiga)

Amiga OS4
gcc (GCC) 4.2.4 (adtools build 20090118)

Discussion

  • Anonymous

    Anonymous - 2010-03-14

    It only happens if at the beggining of the conversation the cursor is over an explaining object (like hall, safe, bench, square etc.) but then everytime.

     
  • Jordi Vilalta Prat

    • assigned_to: nobody --> peres001
     
  • kirben

    kirben - 2010-04-03

    Does this problem still occur? it looks like the fix for bug #2979193 prevents verbs been displayed during dialogs now.

     
  • Anonymous

    Anonymous - 2010-04-03

    Problem still there, most notable in the eternal rest lounge
    i'll attach a savegame

     
  • Anonymous

    Anonymous - 2010-04-03

    phone to the hotel and keep the pointer over "telephone"

     
  • digitall

    digitall - 2011-08-25

    Tested attached savegame with Nippon Safes (Amiga) and:
    ScummVM 1.4.0git1802-g0382e99-dirty (Aug 25 2011 01:50:57)
    Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib
    FluidSynth Theora AAC

    This does still occur..

     
  • digitall

    digitall - 2011-08-25

    To be clear of the sequence to replicate:
    1. Load Savegame
    2. Enter "Eternal Rest Hotel" on middle left of screen
    3. Talk to Doorkeeper, Ask about Leaving a Message.
    4. Examine Pigeonholes to see where Message is.
    5. Use Pen on Phone (To Call Door-Keeper). The phone conversation will start.
    Since the cursor is still over the phone, Telephone is displayed.. but this is not removed when the conversation starts and persists attached to the cursor...