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#4391 COMI: No digital iMUSE fades

Monkey Island 3
open-later
nobody
5
2010-06-17
2009-07-11
Aidan M
No

using version 1.0.0svn42358 (also applies for stable 0.13.1)
MI3, english windows version.
During the entire game, the fading effect of Imuse seems to not work at all. When transitioning between music segments, it seems like the music it's roughly cut and changed. It is most apparent during the "pirate song" section of the game, where in the original interpreter, The Imuse system supposed to fade out, change location in the song, and fade all in a few milliseconds, thus making the cut seem seamless. In Scummvm, however, it sounds like an abrupt cut in the song. If you wait a while before choosing a response in the song, the pirates will repeat part of the chorus, and you will hear how abrupt it sounds. just for comparison , here's a Youtube video of how it is with the original (song start at about 2:47): http://www.youtube.com/watch?v=1-9my0tsutw

Added saved game during pirate song.

Discussion

  • Aidan M

    Aidan M - 2009-07-11

    a few seconds before the pirates repeat part of the chorus in the song.

     
  • Eugene Sandulenko

    Pawel, could you, please, take a look into it before the release?

     
  • Eugene Sandulenko

    • priority: 5 --> 7
    • assigned_to: nobody --> aquadran
     
  • Eugene Sandulenko

    • summary: No Imuse fades in CMI --> COMI: No Imuse fades
     
  • Eugene Sandulenko

    • summary: COMI: No Imuse fades --> COMI: No digital iMUSE fades
     
  • Pawel Kolodziejski

    i don't agree, fading effects actually works, but due internal delays and low frequently imuse callbacks, result is not very well hearable. I don't see simple solution by fixing this. I'm suspending this bug report for later time.

     
  • Pawel Kolodziejski

    • status: open --> open-later
     
  • Pawel Kolodziejski

    • priority: 7 --> 5
     
  • Pawel Kolodziejski

    • assigned_to: aquadran --> nobody