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#4233 FT: Overlapping voice/music in cutscenes

Full Throttle
closed-works-for-me
7
2011-04-17
2009-03-16
No

Starting with version 13 and continuing through 14svn, FT has had a problem with overlapping sounds (music and voice) in cutscenes. I'm pretty sure that it didn't exist in version 12 but I haven't kept a copy of that. Uploaded save file is at beginning of the cutscene starting with Ben chasing Mo and ending back at the mink farm with Ripburger's two henchmen. When you listen to Ben, the Cavefish leader, and Nestor speaking, you can hear the lines coming too quick--the following portion starting even before the previous has stopped. Same for music. Different cues overlap. The problem is especially pronounced toward the end, after the bridge is blown up. This isn't a problem with all cutscenes (the opening seems normal).

Discussion

  • MeddlingMonk

    MeddlingMonk - 2009-03-16

    Cutscene of Ben chasing Moe/Trucker geting wasted

     
  • Torbjörn Andersson

    New savegame, shortly before the cutscene

     
  • Torbjörn Andersson

    I can reproduce the problem with ft.s05, but not when playing the game from the beginning up to that part. I've attached my savegame, in case someone wants to investigate what's different between them. (I don't have the time right now, and quite possibly not the know-how.)
    File Added: ft.s32

     
  • MeddlingMonk

    MeddlingMonk - 2009-03-16

    Did you ever pause the game or leave it long enough for the inbuilt screensaver to activate? If not, maybe that's it. I dismissed it as paranoia at the time but I seemed to start encountering the problem after a pause. I actually paused more than once while playing and at least once during a cutscene. Maybe that's the trigger.

     
  • Torbjörn Andersson

    No, I didn't. I played through the game (up to that point) as quickly as I could, before I had to leave for work.

     
  • Eugene Sandulenko

    This bug is nice to get fixed before the release. Raising priority for keeping the track.

     
  • Eugene Sandulenko

    • priority: 5 --> 7
     
  • MeddlingMonk

    MeddlingMonk - 2009-07-25

    I haven't been able to reproduce this. I had thought it might have been triggered by either pausing the game or by letting its screensaver activate, but after several attempts there seems to be nothing I can do to deliberately cause overlapping audio.

     
  • Max Horn

    Max Horn - 2009-07-29

    Very wild guess, but maybe this is related to the subtitle speed/delay setting?

     
  • MeddlingMonk

    MeddlingMonk - 2009-07-29

    Would it matter if this is a setting I've never, ever touched?

     
  • Eugene Sandulenko

    I cannot reproduce it either.

     
  • Eugene Sandulenko

    • assigned_to: nobody --> sev
    • status: open --> closed-works-for-me
     
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