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#4205 MMv2: Keypads

closed-invalid
Max Horn
5
2009-02-27
2009-02-27
No

Hi.

Whenever I have to open something that requires using the ingame keypad to enter a numeric code, I find that inputting a random number can open everything everytime. Even if I close them and try to open them again.

That gives me unlimited access to Dr. Fred's lab after I get the key to open the "Sekrit Lab" door.

I believe that it has something to do with the method used to bypass the copy protection nuclear door.

By the way, I am playing Maniac Mansion v2 with ScummVm 0.12.0 on Windows Vista.

Discussion

  • Max Horn

    Max Horn - 2009-02-27

    This is *not* caused by ScummVM, but rather a well-known problem with the datafiles. Essentially, these data files contain a crack which bypasses the copy protection, but the way it is done leads to the issue you describe.

    See also e.g. <https://sourceforge.net/tracker2/index.php?func=detail&aid=770654&group_id=37116&atid=418820>

     
  • Max Horn

    Max Horn - 2009-02-27
    • assigned_to: nobody --> fingolfin
    • status: open --> closed-invalid