ScummVM 0.12.0svn (Jan 18 2008 09:58:42)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the outhouse scene one must climb down the toilet
to reach the mines. Jerrod isn't very fond of going
there and tries to chicken out with the question:
"Do i really have to do this!"
Now the input prompt at the bottom should change from
a mere ">" to a "yes or no>" so the user is aware of
what to type.
That doesn't happen in ScummVM.
It IS only in one scene so far, so i think it could
easily be lowered in priority, if even considered as
worth adding.
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)
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File Added: goldrush-amiga.022
screenie
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Just for the sake of completion, there is one other occurance
in the game i have found. In the isthmus of Panama when Jerrod
gets hijacked by the natives.
In comes down to the natives demanding all the stuff the
voyagers bear, so the only answers to the question if you'd
cooperate are yes and no, hence the prompt changed to a big
"Y". Although one could answer with no this decision would
draw the voyage to an end.
Screenshot and savegame coming up
File Added: AGI_GR_Panama.png
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File Added: agi-fanmade.004
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Seems that both savegames are no good, one from another
game and the other too late to check, sorry
File Added: goldrush-amiga.021
It still smells funny...
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fixed in revision 31477, thanks a lot
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Fixed in the latest SVN (revisions #31477 and #31485). Closing