ScummVM 0.12.0svn (Jan 18 2008 09:58:42)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
While in the mines the game switches to little windows
for displaying text. They are placed in the upper right
corner of the screen.
It's perfectly fine for the games text as they stay
rather short and fit there.
If one now enters some really long text ot just
complete gibberish, like: "I love my little Buddha and
water him every day, and someday my little Buddha will
grow and go astray!" the games comes up with the little
window, telling me it can't compute the entered
sentence, in a broken window (savegame attached)
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)
...darkness there and nothing more...
Looks funny :-)
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File Added: AGI_GR_LittleWindows_broken.png
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The input has to be a single long
word that the parser doesn't recognize
for this to happen because if you write
a long sentence the parser may just give
a message that it doesn't understand some
not so long single word in the sentence.
So this happens with something like
"asdfasdfasdfasdfasdfasdfasdfasdfasdf",
or like it seems Raziel had done in
the attached screenshot that he wrote
the whole sentence without any spaces
between words, that works too.
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I just added a screenshot from WinUAE running
the Amiga version of Gold Rush that shows
how text should wrap in the mines.
The string I gave to the parser was
of maximum length and it read as follows:
12345678901234567890123456789012345
File Added: gr_amiga-correct_wrapping_in_mines.png
Example of correct text wrapping in the mines (Running Amiga Gold Rush! under WinUAE)
Fixed in SVN.