FOTAQ talkie, Win32, Dec 24
At the dock there is a sign telling you that the ferryman is fishing. However the hotspot somehow becomes shifted to the right later in the game (visible when executing "areas" in the debugger)
Not sure if this is a ScummVM or a FOTAQ script problem.
"look at sign" - incorrect behavior
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user_id=1138674
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File Added: queen.s27
"look at sign" - correct behavior, before the ferryman takes you across
What is the status of this item?
Just tried it again with the savegames I submitted back then and win32 SVN from Jan 08 2009 - it still happens if I use the savegame. To reproduce it without the savegame I'd need to play through most of the game, something I don't have time for right now. However I'd assume this bug still exists. (Feel free to lower its priority, doesn't seem to affect gameplay much)
Just replicated with HEAD i.e.
ScummVM 1.2.0svn52422 (Aug 28 2010 13:14:58)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth
on Linux 2.4.34 x86_32
This occurs after retrieving the crystal skull from the island temple and escaping Floda, if you return to the Jetty.
Attaching latest ScummVM savegame.
Will play through in original interpreter to see if it occurs there.
Latest ScummVM savegame to demonstrate bug
This bug occurs in the original interpreter as well.
Attaching original engine savegame to demonstrate.
Original Engine savegame demonstrating same bug
There is an off-by one error in the original script triggers. I added a fix with commit 536813c9aeb958da52438a70499752ddef853eef. We could also add some code to detect corrupted savegames, but since this is minor, I haven't bothered to do so.