Once rid of the mime from the carnival side-show thingy, going through the gate reveals a triangle of sky in the top left. This sky can be highlighted like a useable object, but seems to have no name.
This is odd in itself, but when trying to use an object on it, every object seems to revert to the name "heavy fake pie" (which Guybrush no longer has) in the sense that at the bottom of the screen it says "give heavy fake pie to" (with no object name at the end).
Strikes me as a script bug (tho I have no way of checking in the original interpreter, unfortunately), and a minor one at that, so you may want to just ignore it. Thought I should report it tho :-)
save game with bug evident
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Max, can you confirm this or assign to one who can?
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Tested with the original interpreter (with a savegame near the end of part 5) and nothing like this.
With your savegame, there's a floating object without the untouchable class, so it's "normal" that you could interact with it. Do you have a savegame made before the glitch occurs ? It would be easier that way to "catch" which script setup/modified this object.
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I am currently on a conference and can't look into this. But maybe cyx can ;)
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...maybe but with another savegame.
spookypeanut, can you attach one made before the glitch occurs ?
save game before using heavy pie pan
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Sorry for the delay, away for the weekend. Have attached a savegame from just before using the heavy pie pan. If you need one from another point, let me know.
File Added: comi.s30
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Re-loading the room (by typing "room 86" in the debugger) makes this go away.
The object id of the "sky triangle" seems to be 119. The string "heavy fake pie" appears because var300 points to object 452, which is the "heavy fake pie". Script 39, which is the one responsible for generating the "give XYZ to ABC" string uses that var to generate its text.
But it's not clear to me why the sky triangle got clickable in the first place...
Note that in your "save before", the bug is already present -- you can already see the sky triangle if you move a bit to the left, and it already shows the buggy behavior.
If, however, I go to a save game of mine (just before being transformed to a kid), I don't get this behavior. So, something is broken in your savegame. The only question now is: Is this a one-time goof, or is it reproducible?
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Hmm, interesting. I got to the earlier of the two saved games by going back to before being transformed to a kid, and playing through a bit further, so it is reproducible in that sense. I'll try and investigate in more detail at some point.
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Maybe you could then attach the savegame you used from before being transformed? This way, I could at least try to analyze what goes wrong.
save game from start of part 5
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Here you go: let me know if I can try anything else.
File Added: comi.s05
What is the status of this item?
This bug is nice to get fixed before the release. Raising priority for keeping the track.
Using the comi.s05 savegame spookypeanut attached last, *before* the room with the problem is loaded, I cannot reproduce the issue. I.e. I load it, I talk to LeChuck, making him turn me into a kid. Then the fair is loaded -- and the sky patch is not clickable. This is with current trunk.
spookypeanut, you wrote that you could reproduce it from that save? Is that still the case? Maybe you used a specific set of conversation choices? In any case, right now this looks to me like a one-time savegame error (granted, a corrupt savegame is always a bad sign...).
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
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Apologies for the delay, RL is taking its toll atm. I just reproduced the bug from that save game at the start of the act, with trunk. V odd. I'll now note down my exact conversation choices...