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#2477 MANIACNES: Walking and talking doesn't display properly

open
nobody
5
2014-08-27
2006-01-28
Javacat
No

ScummVM Version: ScummVM 0.9.0cvs (Jan 28 2006 10:38:41)
Version of game: Maniac Mansion (U)
Platform: Win32

At the start of a new game, when you tell Dave to move
to the next screen he will start walking as normal,
then his legs will stop moving.
I think this only happens when you click on the
upperhalf of the grass, under the fence.

I have attached a screenshot showing this. He was still
moving when I took this. You can also see where I
clicked the curser, telling him to move across the screen.

Occasionally, when this occurs, once he gets to the
next screen he carrys on walking until he gets past the
doors of the house. I having problems reproducing this
part all the time, so I can't give you exact details of
where to click to cause this to happen.

Discussion

  • Javacat

    Javacat - 2006-01-28

    Screenshot of Dave's legs not moving

     
  • Quietust

    Quietust - 2006-01-28

    Logged In: YES
    user_id=56060

    The problem is that the NES costume code currently does not
    keep track of walking and talking separately, so if an actor
    starts OR stops talking while walking, the actor will slide
    across the floor the rest of the way.

     
  • kirben

    kirben - 2006-03-16

    Logged In: YES
    user_id=34715

    Also see bug report #1451698.

     
  • kirben

    kirben - 2006-03-16
    • labels: --> Actor behavior
    • summary: MANIACNES: Daves legs don't move at start sometimes --> MANIACNES - Walking and talking doesn't display properly
     
  • kirben

    kirben - 2006-03-16
    • summary: MANIACNES - Walking and talking doesn't display properly --> MANIACNES: Walking and talking doesn't display properly