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#1212 LOOM: German EGA FD doesn't start, not found 82.lfl

Loom Floppy
closed-fixed
kirben
5
2003-09-10
2003-09-05
Wishbringer
No

Only happens with german ega fd version.
before something other happens ScummVM asks
for "82.lfl".
Error doesn't appear when starting normal loom.exe
(82.lfl maybe for choosing skill level)

Discussion

  • kirben

    kirben - 2003-09-05
    • assigned_to: nobody --> kirben
    • status: open --> closed-invalid
     
  • kirben

    kirben - 2003-09-05

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    Download the Roland update from LucasArts or use the adlib
    music driver. ie 'scummvm -eadlib loom' from command line.

     
  • Max Horn

    Max Horn - 2003-09-05
    • status: closed-invalid --> open-invalid
     
  • Max Horn

    Max Horn - 2003-09-05

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    Uhm, what? That's not an acceptable answer IMHO, Kirben. Loom
    should work "out of the box" for everybody.

     
  • kirben

    kirben - 2003-09-06

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    It does work out of the box, since ScummVM defaults to Adlib
    for all game now, this will only occur when users choose
    global or game specific native midi driver.

     
  • kirben

    kirben - 2003-09-06
    • status: open-invalid --> closed-invalid
     
  • Max Horn

    Max Horn - 2003-09-06
    • status: closed-invalid --> open-invalid
     
  • Max Horn

    Max Horn - 2003-09-06

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    As many users do, like me. If Loom doesn't work with native midi
    driver, it shouldn't allow selecting it. If it does work with it only
    under special circumstances (namely if some additional files have
    been installed), then add a new target for that (loom_roland or
    whatever). But the current state is *not* acceptable. ScummVM is
    not even given a proper error message, rather it just prints an
    obscure error which in no way is related to the actual problem.

    It's both in our interest and that of our users to fix this. First of,
    users want an easy to use programm; secondly, we don't want
    even more "bogus" bug reports every day because of this.

    Please, don't close this again before the issue is resolved.

     
  • kirben

    kirben - 2003-09-06

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    First note this issue effects both Loom [ega] and monkeyega..
    That fact the Roland update is required for native MIDI
    support is already mentioned in the README and compatibility
    list.
    Adding another target is not a good idea, we are just going to
    confuse users even more and we want to avoid more targets.

    The current ScummVM error is correct, although not very
    helpful. The games only provide Roland sound resources when
    VAR_SOUNDCARD=4 and they look in those particular files for
    the Roland sound resources.
    You could add a check for the extra files when native MIDI
    support is requested in these two games and add a better
    error message..
    The files in Loom [ega] are 83.lfl - 85.lfl
    The file in monkeyega is disk09.lec

     
  • kirben

    kirben - 2003-09-06

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    Typo, that should be 82.lfl - 85.lfl for loom [ega]

     
  • Max Horn

    Max Horn - 2003-09-06

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    I insist on my point. The current behaviour is extremly confusing,
    will lead to bug reports, and is avoidable. Hence it should be
    fixed. Period.
    Adding a separate target is but one suggestion on how to fix it. If
    you can fix it by looking for the presence of certain files, fine,
    suits me even better.

     
  • Marek Roth

    Marek Roth - 2003-09-06

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    Wouldn't it be possible to check for the presents of the
    extra Roland files, and if they aren't there, autoswitch to
    Adlib and run the game anyways? This would be the most
    intuitive way, as indy3 does autoswitch to Adlib as well,
    for example. It wouldn't be confusing at all.

     
  • kirben

    kirben - 2003-09-10

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    ScummVM now checks for extra files included in Roland
    patches for loom & monkeyega, it give a better error if files
    are not found.
    I'm not sure if it is possible to safely switch music driver at
    that point in code.

     
  • kirben

    kirben - 2003-09-10
    • status: open-invalid --> closed-fixed
     
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