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no zftree

dux
2003-08-11
2003-08-12
  • dux

    dux - 2003-08-11

    Hello,

    I'd like to build a ScummLinux iso that doesn't use zftree.

    I guess the only way is to rebuild 'generator'.

    I'm currenlty browsing the source code and think i can do that by removing the 'mkzftree' part and the '-z' option of 'mkisofs' in the 'iso' script...

    Can ScummLinux run without zftee ?
    Am i going the right way ?
    Do you plan to add an '-nozftree' option to 'generator' ?

    Thanks !

     
    • Adrien Mercier

      Adrien Mercier - 2003-08-11

      Yes it can run without zftree, but why ? :)
      It saves quite a lot of space !

       
      • dux

        dux - 2003-08-11

        why ?

        Before discoreving ScummLinux i was about to burn a regular 650MB iso with all my games (sound already compressed), planning to play directly from this cd on any computer.

        Then i though it'll be neat if this cd also contained an isolinux.

        But, with zftree, one -say M$- user won't be able to run games directly from CD (i mean without rebooting to ScummLinux, using the version of scummvm already installed)
        And anyway i'd just like to have a classic backup CD of my games (readable without zftree support).

        So basicaly i'd like to have the game dir uncompressed and i know it's only 650 MB.
        If the rest of the iso is less than 50 MB it'll be fine.

        What is the size of an uncompressed ScummLinux without ant game ?

         
    • Adrien Mercier

      Adrien Mercier - 2003-08-11

      Hmm yes, I think this may be a good reason :)
      I'm finalizing 0.3.1 so I'll include this option.
      ScummLinux is ~3Mb without any game.

       
    • dux

      dux - 2003-08-11

      Thanks for all the good work !
      And BTW, really great Project !
      Sorry i had to introduce myself with a 'this-feature-is missing' comment...

       
    • Marek Roth

      Marek Roth - 2003-08-11

      Can you also add options for default graphic filter, aspect ratio correction etc.? Most of the ScummVM options would make sense here as well.
      And can you autodetect a wavetable on mpu401 and use it if present and else use adlib?

      I hope the next version will work for me.

       
      • Adrien Mercier

        Adrien Mercier - 2003-08-12

        I'll add an option for aspect ratio correction. Graphic filter should not be changed because it uses a specific resolution, and it can't be changed in framebuffer.

         

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