Added new armor progress assets to S3D
Changes to the progress dialog based on armor's...
Updated orgre resources to come from the correc...
Code to remove trees in explosion areas (untested)
Finished adding tree options to tree settings o...
Fixed slow tree rendering speed
Scorched3D: Version44
More changes to allow game service IP to be moved
Updated installer to make it prettier
Merge branch 'master' of i:/scorched3d-git
Updated unique ID store to cope with DNS name c...
Updated versions for release 44
Merge branch 'master' of ssh://git.code.sf.net/...
Updated resource to include program names so th...
Fixed tree scaling
Start of trees
Generic renderer for particle lists
Updated to latest Ogre 1.9 branch to fix transp...
Added configuration for color gradients - sun, ...
Added some water options, and start for sky opt...
Updated grass color map to better match in with...
Grass added to landscape texture definition file
Updated projectile wobble spin so it always spi...
Initial addition of ogre paged geometry
Main menu work
Left clicking on the landscape show now correct...
Updated landscape to correct perform deformatio...
Start of progress screen
Added simplex noise generation parameters to XM...
Updated document generator with new style sheet
Added functions to template language
Documentation templates move to new framework
New templating framework
Added model store - allows models to be defined...
Updated modinfo files to align with beta version
XML changes that compile
Updated with VS2013 libraries.
Original git repo import
Lots of updates
Finished OptionEntry refactor (untested)
Choice documentation generation
Updated with latest HydraX performance changes.
Fixed model rotation issues
Finished XML changes to OptionEntry
More weapon XML updates
The start of the documentation generator
Remaining accessories converted to new XML parser
More weapon changes for XML
Added git ignore file
More XML Changes
The start of changing OptionEntry to be XMLEntry
Finished landscape XML parsing conversion
Updated placement to use new XML parser
Updates console for command history and descrip...
More XML Stuff
Initial Documentation Generation
Added model store so models can be referenced.
Added more weapon XML changes
Fixed water shore refractions not working
Updated camera controller
Added bones to tank model, console show/hide
Start of XML parsing framework
More XML changes
Updated threadcallback so all UI<>Client calls ...
Weapon parsing fully functional (and tested)
Started moving weapons onto the XML parsing system
Finished accessory XML parsing, untested
Fixed an issue where some methods returned stri...
Merge in from SVN version 577
More XML goodness
Fixed model rotation and aiming rotation, added...
Fixed threading issues with the consoleUpdated ...
Start of ParticleUniverse use
TankModel xml updates
Tank turret rotation
Rationalized the UI<>Client thread interactions...
Active tank markerProjectiles rendered as cubes
Fixed threading issue with action renderers. A...
Change weapons from UI, UI weapon display for a...
More weapons converted
Weapon documentation is correctly generated
Fixed timing issue for fast clients loading bef...
Host of XML parsing fixes
Documentation Index Created
Updated custom game for easy of starting a demo...
Merge branch 'master' into ogre (No actual merge)
Initial Ogre Port
Removed exe files (added to .ignore)
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