I opened an old project in SCS2 to edit it, namely the 3D
cell. I had a really bad surprise when I realized that the
3D editor crashed everywhere along its code.
I fixed a bunch of the compilation bugs with a few
patches of my own but now it's going really far.
Here is the list of the errors I met until now:
file : C:\Program Files\scol\Partition\dms\3d\edit3d3
\mapedit.pkg
(!) Line #167:
strcat ??loc "BITMAP_JPEG" " (*.jpg)\0*.JPG\0
\0") @_SaveJpg b
link error
'loc' unknown
A series of errors of that kind that I fixed by replacing
the calls to function loc by calls to function _locEditor.
But is this normal that I met so many errors of this kind ?
file : C:\Program Files\scol\Partition\dms\3d\edit3d3
\editinst.pkg
(!) Line #23:
fun addcomboPlug (p, combo) = _ADDcombo combo
1000 ??PLUG_Print p;;
link error
'PLUG_Print' unknown
file : C:\Program Files\scol\Partition\dms\3d\edit3d3
\editinst.pkg
(!) Line #48:
if p.??cbproPlug == nil then
link error
'cbproPlug' unknown
On these last two, I'm stuck. I see this has to deal with
plugins and instances but I can't figure out by myself
the behavior of all the functions and structures needed.
And more over, I don't have time to inspect and re-code
all that.
What file(s) do I miss, where these structures and
functions are defined ?
If I miss files, then everyone who downloads the
modules pack will miss them. The zip should be fixed
accordingly too.