Re: [Scidvspc-devel] Patchs: BoardVisualiseMoves and AnalysisBoard Sequential mode
Chess Database and Toolkit program
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From: Steve A <ste...@gm...> - 2024-12-22 04:40:24
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Ok, glad you got the subscribe sorted out. It's definitely a nice feature, but I'm happy with it as-is, sorry. (though not too happy with the wheel mouse bit... Hmmm). Imo the other two board modes are more useful, and overcomplicating the window/code is not desirable. >colors of the board selected clash with the default black and white lines. Black and white are just fundamental to the game in lots of places. >having a mechanism to switch between the engine PVs' Since you've got your own patch, you should aim higher! Put in multiple boards, one for each pv :). Not just for sequence mode, but the other two modes also. That's something I might inline. S. A. On Sunday, December 22, 2024, C Hanish Menon <han...@gm...> wrote: > Hi Steve, > > Would request you to reconsider the patches once again, for below reasons. > > Patch1: Setting the color of the move sequence lines is a necessity, > for the cases, where the > > Patch2: As multipv mode is supported in general by the program and > inturn also potentially widely used by the end users, wrt what is shown > on the > analysis board is a useful and I would say even a needed feature to > have. My patch limits it to Sequence mode, but may be you want to make > it more generic. In either of these cases, it is useful. > > Patch3: is a useful, but not necessarily a absolute necessary patch. > Maybe you are looking at it from the angle of a experienced chess > player. But for a beginner or in between player, I feel being able to > visualise more into the moves can be very useful. > > However if you still feel it is not useful to have it integrated by > default, then I would request you to have it in the patchs directory. > > NOTE: Please do note that as a mediocore/once-in-a-bluemoon chess > player, I do find these features very useful, when I am > exploring/watching a chess game, thats the reason why I coded these. > Would request you to reconsider it once again. > > On Sat, Dec 21, 2024 at 2:59 PM Steve A <ste...@gm...> wrote: > > > > Hmm... Yeah, i can't see the point of it all myself. > > > > But i can give you a patch in the patches directory if you want one. > > > > Re dev list subscribing.. Have you received and clicked the "confirm > email address" message ? > > Sometimes these may end up in spam. > > > > Cheers, S.A. > > > > On Sat, Dec 21, 2024 at 3:15 AM C Hanish Menon <han...@gm...> > wrote: > >> > >> Hi Steve, > >> > >> Attached is the updated 3 patches, generated in the order specified in > >> patch file names (2010->2020->2030) > >> > >> Patch1: Allow user to optionally configure the current and opposite > >> side move lines/arrows colors in options.dat > >> > >> Patch2: Allow user to select the specific PV to view from among the > >> multiple engine PVs in multipv mode. The listbox gui flow has been > >> updated to ensure that it shows up only in sequential mode by updating > >> nextBoardType. Also the PV numbers have been updated to start from 1 > >> instead of 0. THis should fix the exception generated in my previous > >> patch. > >> > >> Patch3: Allow user to view more into the selected PV, if required, > >> without cluttering the analysis board visually. The core patch within > >> boardvisualisemove procedure for the same takes up only 4 additional > >> lines, but gives more flexibility to the end user, without cluttering > >> the board. Along with the last few moves seqnumber, it always shows > >> the 1st move's seqnumber also. This patch also includes changes to > >> make the text font slightly smaller and also have a highlight/shadow > >> text. During mid and end games, the move visualisation can give > >> useful/interesting info in a quick glance. > >> > >> -- > >> Keep ;-) > >> HanishKVC > > > > -- > Keep ;-) > HanishKVC > |