Re: [Scidvspc-users] play against maia (lower nodes values)
Chess Database and Toolkit program
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From: Jarek C. <jar...@po...> - 2021-12-10 10:06:01
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Just came across an interesting discussion on LC0 playing with low nodes values. Seems like it makes a lot of sense to be able to lower the number of nodes below 1000. Number of nodes needed to LC0 reach an average human play level <https://groups.google.com/g/lczero/c/ptHXXUkmwR4> W dniu 2021-12-01 o 21:12, Jarek Czekalski pisze: > > Steve > > Thank you very much. Now it really goes nodes 1 :) And that made it > possible to make some interesting experiences. > > I played a bit against Stockfish 14 (without neural network) using low > nodes values. Even with nodes 1 Stockfish was able to beat me (me, a > player about 1200). But what was funny, he beat me, but wasn't able to > mate me, having a queen :) To be able to mate me, I needed to give > stockfish 3000 nodes. 2000 was not enough. > > Now it was time to give maia 1100 a try, with nodes 1. I only wanted > to know if it can mate me with a queen. It started very wisely, > pushing my king to the edge. Now something funny happened. It produced > a stalemate! You can't expect it from any other engine :) In the next > try it correctly mated me. So it seems to be what it is told: plays > and blunders like a human. > > Cheers > Jarek > > W dniu 2021-11-30 o 23:10, Steve A pisze: >> Hmmm - probably that will get updated/changed sometime. >> >> But for the moment just change the *1000 to *1 in this line in >> scid.gui or tcl/tools/sergame.tcl >> set ::sergame::fixednodes [expr >> [.configSerGameWin.ftime.nodesvalue get]*1000] >> >> S.A. >> >> On Wed, Dec 1, 2021 at 7:43 AM Jarek Czekalski >> <jar...@po...> wrote: >> >> Hello! >> >> I found a great chess engine, maia. It's goal is not to play best >> chess, bo to play as humans do. So I'm trying to put it into scid >> vs pc. There is a guide here >> <https://github.com/CSSLab/maia-chess#how-to-run-maia>. >> >> All goes well. I downloaded lc0, configured it as an engine. Put >> the gz file that makes it actually maia. But the problem is here: >> >> /go nodes 1/ >> >> is the way I should configure the engine. However when I start >> playing against maia, I can only choose nodes 1x1000! And in >> engine logs it is confirmed as "go nodes 1000". >> >> So, how can we play with maia? >> >> Best Regards >> Jarek >> >> >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |