Re: [Scidvspc-users] Crash when playing against UCI engine from setup position
Chess Database and Toolkit program
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stevenaaus
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From: Steve A <ste...@gm...> - 2015-04-16 10:58:26
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Hmmm - Great stuff. There is one procedure i know crashes Scid, and
this feature is using it. It is engine::search. If anyone with engine
programming experience would care to look at it ? Ralph's example
seems a decent way to get it to dump core. Backtrace is below.
Until it is fixed, you can just add this return line to disable it in
the uci game (tcl/tools/analysis.tcl)
.....
proc markExercise { prevscore score } {
+ return
......
Cheers.
(gdb) bt
#0 0x0000000000481230 in Engine::Search(int, int, int, bool) ()
#1 0x0000000000481114 in Engine::Search(int, int, int, bool) ()
#2 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#3 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#4 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#5 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#6 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#7 0x0000000000480e62 in Engine::Search(int, int, int, bool) ()
#8 0x000000000048190c in Engine::SearchRoot(int, int, int, MoveList*)
()
#9 0x0000000000481bef in Engine::Think(MoveList*) ()
#10 0x000000000041d1c3 in sc_pos_analyze(void*, Tcl_Interp*, int, char
const**) ()
#11 0x000000000041e9a9 in sc_pos(void*, Tcl_Interp*, int, char
const**) ()
On Thu, Apr 16, 2015 at 8:23 PM, Ralph Möritz <ral...@ou...> wrote:
> I’m using Scid vs. PC 4.14 x64 on Windows 8.1. I’m trying to practice my
> endgame play by setting up a position, e.g. “8/8/8/6k1/1N6/8/8/K6B w - - 0
> 1”, and playing against an engine. Unfortunately, after a few moves by both
> sides, Scid vs. PC consistently crashes (the number of moves before a crash
> seems to vary). I’ve only seen this happen when playing against UCI engines,
> because Phalanx always resigns in lost endings J.
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