From: Steven <ste...@ya...> - 2012-11-27 10:53:42
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4.8 seems to have seem pretty solid, so i've been spending less time on Scid vs. PC. Still managing occasional updates to subversion though. The main new feature is a "Move Search". Today I noticed the Tree->Fill Cache With Game feature was broken (and in Scid also). It's been broken for ages - since the Board Update became more flexible, and no longer chugged slowly along. I committed a fix to svn, so please test it. It also cancels FillCacheWithBase if cache gets full, which seems sensible. :) Other recent changes in svn include * Move search feature (eg 'h6 Bxh6') * Delete key now deletes moves in game/variation *after* the current move * Score Graphs are now bargraphs instead of lines * 'Game Save' dialog now remembers any custom tags you add to a game, making them easy to recall * Bind statusbar->middle button to 'switch base'. * Some clock improvements for FICS and Play against UCI engine. * FICS game offers now show more information, and FICS has a premove feature * Crosstable: handle games with a year-only date more appropriately. * Add a few new board textures (from Ed Collins) * Allow the Name editor to glob '*' for Site, Event and Round fields Steve >________________________________ > From: Gregor Cramer <gc...@gm...> >To: Steven <ste...@ya...> >Sent: Monday, 26 November 2012 10:17 PM >Subject: Re: Scid FillCacheWithGame > >Hi Steve, > >> Scid already has a tree cache feature.... so i'm reluctant to add >> anything like this, which seems to duplicate the idea to me. > >It's not exactly the same idea. The tree caching works for specific positions: > ># ::tree::prime ># Primes the tree for this database, filling it with a number of ># common opening positions. > >But Shiv's idea is to have an index for all positions in database. > >> And I found myself a bug ! Scid[vspc]'s tree->FillCacheWithGame >> feature is broke since Fulvio's interuptible tree code got added. >> I've found the place to do a vwait of sorts (patch attached) but is a >> vwait on a global var (triggered when sc_tree_search completes) the >> best solution ? > >Another idea is to prevent the interruptions in this case, only one additional parameter to "sc_tree search" is required. > >> Shiv *may* write me a direct implemntation once his converter is >> finished. > >Why not? > >By the way, do you know an internet source for Bughouse openings? I do not mean game collections, I'm interested in structured articles about Bughouse openings. > >Best, >Gregor >-- >Gregor Cramer >email: <gc...@gm...> > > > > |