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#1 hard-coded paths in pre-compiled version

open
nobody
None
5
2011-02-21
2011-02-21
Anonymous
No

[Options]:
verbose: 1
port: 37291
control_rate: 100
control_busses: 1024
graphics_rate: 50
synthdef_path: "/Users/user/.scgraph/synthdefs"
sc_plugin_path: "/localvol/sound/src/SuperCollider3//build/plugins"
plugin_path: "/Users/fschmidt/local/opt/scgraph/lib/scgraph/plugins"
texture_path: "/Users/user/.scgraph/textures"
shader_path: "/Users/user/.scgraph/shaders"
[TexturePool]: Failed to traverse directory. Reason: [TexturePool]: Couldn't read directory
[PluginPool]: Failed to add directory: /localvol/sound/src/SuperCollider3//build/plugins Reason: [PluginPool]: Couldn't read directory
[PluginPool]: Failed to add directory: /Users/fschmidt/local/opt/scgraph/lib/scgraph/plugins Reason: [PluginPool]: Couldn't read directory
[SynthDefPool]: SynthDef directory not found. Trying to create it ("/Users/user/.scgraph/synthdefs")

thanks for your work, i'm planning to extensively test scgraph and use it for creative work, i'm not a developer but will try to get involved as i can.

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