<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/sc2translate/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Sun, 19 May 2013 17:24:45 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/sc2translate/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -1,4 +1,4 @@
-# SC2-translate 1.0.9.10
+# SC2-translate 1.0.10.14

 [[download_button]]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Sun, 19 May 2013 17:24:45 -0000</pubDate><guid>https://sourceforge.net0ba10e859a959389b54bbcf2b8db10cb3d9dc62a</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -5,6 +5,8 @@
 ***

 [TOC]
+
+***

 I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Wed, 15 May 2013 17:19:52 -0000</pubDate><guid>https://sourceforge.netbb41358bd29105e05a305bf414f132db0cbd7a7c</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -1,6 +1,8 @@
 # SC2-translate 1.0.9.10

 [[download_button]]
+
+***

 [TOC]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Wed, 15 May 2013 17:19:30 -0000</pubDate><guid>https://sourceforge.net31698f0dca1f1771f815cf16fe33764e63712fb0</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -1,4 +1,6 @@
 # SC2-translate 1.0.9.10
+
+[[download_button]]

 [TOC]

@@ -63,4 +65,3 @@
 The wiki uses [Markdown](/p/sc2translate/wiki/markdown_syntax/) syntax.

 [[members limit=20]]
-[[download_button]]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Wed, 15 May 2013 17:19:04 -0000</pubDate><guid>https://sourceforge.nete0c1cf0caa8cdf58b4d30595420a6b8fec0bfda4</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -20,11 +20,13 @@
 ### re-localize a file

 Problem: you have localized a file. Now a new version of the file is out and you have to do it again.
+
 * automatically copy localized files/strings from the old to the new version
 * manually check for new, converted, moved or discarded files to rematch them
 * for rematching also previews are available

 Possible problem: you have to do this for many languages.
+
 * therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically

 ### settings
@@ -49,40 +51,15 @@
 * the tool: [SC2-translate 1.0.9.10](http://sourceforge.net/projects/sc2translate/files/SC2translate_1.0.9.10.zip/download) (updates automatically to actual release)
 * (you can get the source under: [sourceforge.net/p/sc2translate/](https://sourceforge.net/p/sc2translate/code/) , I'm using [EasyMercurial](http://easyhg.org/)

-## KNOWN glitches
-* nothing atm. mail me!
-
-## CHANGELOG 1.0.9.10
-
-\[new\] errors can be sent now (via http-post)
-\[new\] y4m files supported for playing
-\[new\] y4m support for video convertion
-\[fix\] Update glitch, not saving to ini-File
-\[fix\] using matchlog raises FileNotExists-Exception
-\[gui\] much prettier =)
-\[gui\] parsing colors for ini-preview in "Localize file"
-\[gui\] minor changes in forms
-\[gui\] hiding ffmpeg-console
-\[gui\] re-enabled video playing
-\[gui\] playing videofiles while relocalizing in program
-\[gui\] playing all audio and video with VLC if available, if not use IrrKlang/WMPLib
-\[src\] published via github
-\[src\] merging player and converter classes for audio &amp; video
-\[src\] preparing for src-publishing (licenses, howtouse)
-\[src\] cleaning up
-
-## TODO
-
-### until first release
-
-anything you want ;)
+## Developing Issues
+[look here](dev_issues)

 ## special thanks 

 goes to the developer of the libs irrKlang and FreeImage, further more to the developer of the MPQEditor and ffmpeg

-
+***
 The wiki uses [Markdown](/p/sc2translate/wiki/markdown_syntax/) syntax.

 [[members limit=20]]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Wed, 15 May 2013 17:15:08 -0000</pubDate><guid>https://sourceforge.net2f780b30e9e4944a239a83a44169326d541c33f6</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,5 +1,6 @@
-SC2-translate 1.0.9.10
-===
+# SC2-translate 1.0.9.10
+
+[TOC]

 I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.

@@ -7,17 +8,17 @@

 I'm also happy if you test it, or give me a hint what is missing in the program.

-FEATURES
-===
-localize a file
----
+## FEATURES
+
+### localize a file
+
 * preview and replace localized files per drag and drop (images, audio, video)
 * automatic convertion to destination codec
 * renaming ingame strings more easier than in SC2Editor (linefeeds and multiple spaces are snipped automatically)
 * sort the GameStrings.txt by occurrence in the Trigger file

-re-localize a file
----
+### re-localize a file
+
 Problem: you have localized a file. Now a new version of the file is out and you have to do it again.
 * automatically copy localized files/strings from the old to the new version
 * manually check for new, converted, moved or discarded files to rematch them
@@ -26,34 +27,33 @@
 Possible problem: you have to do this for many languages.
 * therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically

-settings
----
+### settings
+
 * after you installed VLC you can recheck to the path without restarting the program
 * you can select nightly builds for autoupdates
 * you can change the default settings for the convertion dialog and can choose the option to use them anyway without a request

-errors
----
+### errors
+
 * if an error occurs, you can send them with a note to me w/o using any mail-client (uses http:post)

-What you have to pay attention for
-===
+## What you have to pay attention for
+
 * The Map/Mod you want to (re)localize has to be in a SC2.subfolder (e.g. /Maps). It's important, that MPQEditor can access the file.

-What you need
-===
+## What you need
+
 * SC2 installed
 * .Net 4 Framework
 * (optional) VLC for viewing videos in the form, else the program open the standard player
 * the tool: [SC2-translate 1.0.9.10](http://sourceforge.net/projects/sc2translate/files/SC2translate_1.0.9.10.zip/download) (updates automatically to actual release)
 * (you can get the source under: [sourceforge.net/p/sc2translate/](https://sourceforge.net/p/sc2translate/code/) , I'm using [EasyMercurial](http://easyhg.org/)

-KNOWN glitches
-===
+## KNOWN glitches
 * nothing atm. mail me!

-CHANGELOG 1.0.9.10
-===
+## CHANGELOG 1.0.9.10
+
 \[new\] errors can be sent now (via http-post)
 \[new\] y4m files supported for playing
 \[new\] y4m support for video convertion
@@ -71,15 +71,17 @@
 \[src\] preparing for src-publishing (licenses, howtouse)
 \[src\] cleaning up

-TODO
-===
-until first release
----
+## TODO
+
+### until first release
+
 anything you want ;)

-special thanks 
-===
+## special thanks 
+
 goes to the developer of the libs irrKlang and FreeImage, further more to the developer of the MPQEditor and ffmpeg
+
+

 The wiki uses [Markdown](/p/sc2translate/wiki/markdown_syntax/) syntax.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Sat, 11 May 2013 23:23:07 -0000</pubDate><guid>https://sourceforge.net9ab9d222a4a7fbbff056951fcefd524b5413baa3</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,6 +1,85 @@
-Welcome to your wiki!
+SC2-translate 1.0.9.10
+===

-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
+I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.
+
+If you have an idea or a comment, just send me an PM or post something. I will be happy about it.
+
+I'm also happy if you test it, or give me a hint what is missing in the program.
+
+FEATURES
+===
+localize a file
+---
+* preview and replace localized files per drag and drop (images, audio, video)
+* automatic convertion to destination codec
+* renaming ingame strings more easier than in SC2Editor (linefeeds and multiple spaces are snipped automatically)
+* sort the GameStrings.txt by occurrence in the Trigger file
+
+re-localize a file
+---
+Problem: you have localized a file. Now a new version of the file is out and you have to do it again.
+* automatically copy localized files/strings from the old to the new version
+* manually check for new, converted, moved or discarded files to rematch them
+* for rematching also previews are available
+
+Possible problem: you have to do this for many languages.
+* therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically
+
+settings
+---
+* after you installed VLC you can recheck to the path without restarting the program
+* you can select nightly builds for autoupdates
+* you can change the default settings for the convertion dialog and can choose the option to use them anyway without a request
+
+errors
+---
+* if an error occurs, you can send them with a note to me w/o using any mail-client (uses http:post)
+
+What you have to pay attention for
+===
+* The Map/Mod you want to (re)localize has to be in a SC2.subfolder (e.g. /Maps). It's important, that MPQEditor can access the file.
+
+What you need
+===
+* SC2 installed
+* .Net 4 Framework
+* (optional) VLC for viewing videos in the form, else the program open the standard player
+* the tool: [SC2-translate 1.0.9.10](http://sourceforge.net/projects/sc2translate/files/SC2translate_1.0.9.10.zip/download) (updates automatically to actual release)
+* (you can get the source under: [sourceforge.net/p/sc2translate/](https://sourceforge.net/p/sc2translate/code/) , I'm using [EasyMercurial](http://easyhg.org/)
+
+KNOWN glitches
+===
+* nothing atm. mail me!
+
+CHANGELOG 1.0.9.10
+===
+\[new\] errors can be sent now (via http-post)
+\[new\] y4m files supported for playing
+\[new\] y4m support for video convertion
+\[fix\] Update glitch, not saving to ini-File
+\[fix\] using matchlog raises FileNotExists-Exception
+\[gui\] much prettier =)
+\[gui\] parsing colors for ini-preview in "Localize file"
+\[gui\] minor changes in forms
+\[gui\] hiding ffmpeg-console
+\[gui\] re-enabled video playing
+\[gui\] playing videofiles while relocalizing in program
+\[gui\] playing all audio and video with VLC if available, if not use IrrKlang/WMPLib
+\[src\] published via github
+\[src\] merging player and converter classes for audio &amp; video
+\[src\] preparing for src-publishing (licenses, howtouse)
+\[src\] cleaning up
+
+TODO
+===
+until first release
+---
+anything you want ;)
+
+special thanks 
+===
+goes to the developer of the libs irrKlang and FreeImage, further more to the developer of the MPQEditor and ffmpeg

 The wiki uses [Markdown](/p/sc2translate/wiki/markdown_syntax/) syntax.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Sat, 11 May 2013 17:48:54 -0000</pubDate><guid>https://sourceforge.net7653a2d81e66aee9eec44e13c7781f97b0419715</guid></item><item><title>Home modified by Rociel</title><link>https://sourceforge.net/p/sc2translate/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Welcome to your wiki!&lt;/p&gt;
&lt;p&gt;This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: &lt;span&gt;[SamplePage]&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The wiki uses &lt;a class="" href="/p/sc2translate/wiki/markdown_syntax/"&gt;Markdown&lt;/a&gt; syntax.&lt;/p&gt;
&lt;p&gt;&lt;h6&gt;Project Members:&lt;/h6&gt;&lt;ul class="md-users-list"&gt;&lt;li&gt;&lt;a href="/u/gu471/"&gt;Rociel&lt;/a&gt; (admin)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;p&gt;&lt;span class="download-button-518dff41ea406b03b2583479" style="margin-bottom: 1em; display: block;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rociel</dc:creator><pubDate>Sat, 11 May 2013 08:20:17 -0000</pubDate><guid>https://sourceforge.net1e29b4a9279f4b4749355713cbf0daaef12881f8</guid></item></channel></rss>