On Sun, 15 Dec 2002, Dan Plimak wrote:
> * th...@sp... (th...@sp...) wrote: Where can I find the source
> > code for the Windows version of Sc2? The only Sc2 source code that I see
> > on sourceforge.net is for Unix and BeOS. Can anyone point me in the right
> > direction?
> There is only one source tarball of the 0.1 release for all platforms,
> called uqm-0.1-source.tgz, and builds quite happily for Windows OOTB.
> (Provided you follow the instructions and get the correct library versions
> of OpenAL, SDL and friends.)
>
> [...]
>
> You're probably better using the CVS method if you're interested in the
> source, however.
At the time of the release, I patched the source to put the saved data and
temp files in a seperate dir, so that it could be installed system-wide on
*nix. This however broke the Windows compilation, and hence I didn't commit
it to CVS yet. I think the source tarball of the 0.1 release contained this
code though, so that won't be directly usable for Windows.
I've been really busy catching up with some non-uqm stuff I had been
postponing before the release, so I've only now gotten around to fixing and
commiting the code for the seperate data and temp files to CVS (with some
additional cleanups).
I advice everyone who wants to use the source to always use the most
recent CVS version.
Serge
P.S. If you exit the game in full game mode, the temporary files won't be
deleted. It's a known bug which will be addressed in time.
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