2002-08-17, szo keltez=E9ssel ze...@rp... ezt =EDrta:
> I just tried out Karl's configure file in cygwin and it creates the
> makefile fine. (I had to install the SDL_mixer and image libraries I
> downloaded off the sdl site by hand, though). Now to work on getting
> everything to compile with mingw. I know vc++ is an option, but I think =
it
> better that it also works on the free alternative. It's not that hard to
> get mingw working with SDL and OGL, either, I have successfully compiled
> the SDL/OGL demo. NOw to try to get it to compile.
I'm using Cygwin/mingw for my clone (fscp) for SDL and OpenGL, and it
works perfect.. (well the cygwin gl.h is only 1.1 by default, wich lacks
some essential multitexture stuff.., but semms it can be made 1.2
compilant with a define)
I will work on the linux port (dling the src, and Karl's stuff right
now). I will do some autoconf/automake stuff and suggest using freetype,
SDL-SGE, and similar stuff. I might even try making some design
suggestions, and even migrating some of my code in, if people see it
fit.=20
At the beginning of FSCP SDL was weak and GGI looked much better (it was
long time ago), however we didnt wanted to commit ourselves to just one
backed, and decided to do the modular thing, wich I suggest to de here
as well. Define a consistent api and hide all gfx baxked specific stuff
(like SDL) behind it, so your higher level stuff gets cleaned and
porting will be less pain. My gfx engine evolved to a level where it
does advanced OpenGL stuff and even hides differences in 2d/3d...
(http://fscp.sf.net/screenshots/)
Well fisrt lets make SC2 code to compile under linux..
One more thing: CVS checkouts will complain that files in the way if i
download the sources myself, and will want to redownload then itself.=20
So please make the CVS subdirs available as a separate download, or make
CVS complete soon..
>=20
>=20
>=20
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