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From: Chris N. <ch...@to...> - 2002-08-14 17:59:14
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Hello, all! Although I had planned to wait 'till Friday, to write a complete = introduction to the project, and give a nice little outline of what work = remains to be done, there's a quick assignment that I'd like to post, = first... In short, we don't have the original audio files for the voices. We do, = however, have them in .abx format, which I believe is (yet another) = format that's specific to the 3DO. Also, we have a .c file which I = believe decodes abx files, though it doesn't save them to .wavs, or any = other nice format (.wavs actually are the best format for these). So, = this is a pretty simple problem: just modify the program to save a .wav = file to disk. The program should be executable from a console, taking = abx filenames as arguments. Here's the .c file: http://people.bu.edu/chrisn1/unc.c Here's a sample .abx file (let me know if you need more): http://people.bu.edu/chrisn1/slylandro.abx Feel free to use #sc2 on irc.openprojects.net for realtime interaction. = Otherwise, don't hesitate to post questions to the list. I'll try to be = available on irc, though I might be away for long periods of time. Good luck! -Chris |
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From: P S. <pjs...@un...> - 2002-08-14 19:39:18
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Could you post any other .abx files please? ----- Original Message -----=20 From: Chris Nelson=20 To: sc2...@li...=20 Sent: Wednesday, August 14, 2002 1:59 PM Subject: [Sc2-devel] 1st Assignment! Hello, all! Although I had planned to wait 'till Friday, to write a complete = introduction to the project, and give a nice little outline of what work = remains to be done, there's a quick assignment that I'd like to post, = first... In short, we don't have the original audio files for the voices. We = do, however, have them in .abx format, which I believe is (yet another) = format that's specific to the 3DO. Also, we have a .c file which I = believe decodes abx files, though it doesn't save them to .wavs, or any = other nice format (.wavs actually are the best format for these). So, = this is a pretty simple problem: just modify the program to save a .wav = file to disk. The program should be executable from a console, taking = abx filenames as arguments. Here's the .c file: http://people.bu.edu/chrisn1/unc.c Here's a sample .abx file (let me know if you need more): http://people.bu.edu/chrisn1/slylandro.abx Feel free to use #sc2 on irc.openprojects.net for realtime = interaction. Otherwise, don't hesitate to post questions to the list. = I'll try to be available on irc, though I might be away for long periods = of time. Good luck! -Chris |
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From: Chris N. <ch...@to...> - 2002-08-14 19:52:55
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> Could you post any other .abx files please? Sure. http://people.bu.edu/chrisn1/chmmr.abx http://people.bu.edu/chrisn1/commander.abx http://people.bu.edu/chrisn1/druuge.abx http://people.bu.edu/chrisn1/ilwrath.abx http://people.bu.edu/chrisn1/melnorme.abx http://people.bu.edu/chrisn1/mycon.abx These ones are among the smallest. Let me know if you need any more. -Chris On Wed, 2002-08-14 at 15:39, P Spychala wrote: Could you post any other .abx files please? ----- Original Message ----- From: Chris Nelson To: sc2...@li... Sent: Wednesday, August 14, 2002 1:59 PM Subject: [Sc2-devel] 1st Assignment! Hello, all! Although I had planned to wait 'till Friday, to write a complete introduction to the project, and give a nice little outline of what work remains to be done, there's a quick assignment that I'd like to post, first... In short, we don't have the original audio files for the voices. We do, however, have them in .abx format, which I believe is (yet another) format that's specific to the 3DO. Also, we have a .c file which I believe decodes abx files, though it doesn't save them to .wavs, or any other nice format (.wavs actually are the best format for these). So, this is a pretty simple problem: just modify the program to save a .wav file to disk. The program should be executable from a console, taking abx filenames as arguments. Here's the .c file: http://people.bu.edu/chrisn1/unc.c Here's a sample .abx file (let me know if you need more): http://people.bu.edu/chrisn1/slylandro.abx Feel free to use #sc2 on irc.openprojects.net for realtime interaction. Otherwise, don't hesitate to post questions to the list. I'll try to be available on irc, though I might be away for long periods of time. Good luck! -Chris |
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From: Chris N. <ch...@to...> - 2002-08-14 21:10:09
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Here's the .h files which unc.c #includes: http://people.bu.edu/chrisn1/fastf.h http://people.bu.edu/chrisn1/reslib.h http://people.bu.edu/chrisn1/sndlib.h http://people.bu.edu/chrisn1/timlib.h http://people.bu.edu/chrisn1/uc.h -Chris On Wed, 2002-08-14 at 13:59, Chris Nelson wrote: Hello, all! Although I had planned to wait 'till Friday, to write a complete introduction to the project, and give a nice little outline of what work remains to be done, there's a quick assignment that I'd like to post, first... In short, we don't have the original audio files for the voices. We do, however, have them in .abx format, which I believe is (yet another) format that's specific to the 3DO. Also, we have a .c file which I believe decodes abx files, though it doesn't save them to .wavs, or any other nice format (.wavs actually are the best format for these). So, this is a pretty simple problem: just modify the program to save a .wav file to disk. The program should be executable from a console, taking abx filenames as arguments. Here's the .c file: http://people.bu.edu/chrisn1/unc.c Here's a sample .abx file (let me know if you need more): http://people.bu.edu/chrisn1/slylandro.abx Feel free to use #sc2 on irc.openprojects.net for realtime interaction. Otherwise, don't hesitate to post questions to the list. I'll try to be available on irc, though I might be away for long periods of time. Good luck! -Chris |