Revision: 3698
http://sc2.svn.sourceforge.net/sc2/?rev=3698&view=rev
Author: Meep-Eep
Date: 2011-10-01 15:30:21 +0000 (Sat, 01 Oct 2011)
Log Message:
-----------
Update.
Modified Paths:
--------------
trunk/sc2/doc/devel/netplay/todo
Modified: trunk/sc2/doc/devel/netplay/todo
===================================================================
--- trunk/sc2/doc/devel/netplay/todo 2011-10-01 14:54:18 UTC (rev 3697)
+++ trunk/sc2/doc/devel/netplay/todo 2011-10-01 15:30:21 UTC (rev 3698)
@@ -14,6 +14,9 @@
- Closing and destroying of NetConnections is a terrible mess.
- Checks allConnected() shouldn't be needed if CHECK_ABORT is set
on disconnect.
+- Shorten or lengthen the time between frames depending on how full the input
+ buffer is, to prevent one side constantly stalling when the connection in
+ one direction is slower than in the other direction.
Low-priority:
@@ -75,6 +78,7 @@
- Per state data (in NetConnection.stateData) is unnecessarilly complicated.
Putting all fields directly in NetConnection simplifies things a lot.
It's not as generic, but this code won't be used elsewhere anyhow.
+- Send captain names to the other side
Bugs:
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