From: <Mee...@us...> - 2011-10-01 15:30:27
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Revision: 3698 http://sc2.svn.sourceforge.net/sc2/?rev=3698&view=rev Author: Meep-Eep Date: 2011-10-01 15:30:21 +0000 (Sat, 01 Oct 2011) Log Message: ----------- Update. Modified Paths: -------------- trunk/sc2/doc/devel/netplay/todo Modified: trunk/sc2/doc/devel/netplay/todo =================================================================== --- trunk/sc2/doc/devel/netplay/todo 2011-10-01 14:54:18 UTC (rev 3697) +++ trunk/sc2/doc/devel/netplay/todo 2011-10-01 15:30:21 UTC (rev 3698) @@ -14,6 +14,9 @@ - Closing and destroying of NetConnections is a terrible mess. - Checks allConnected() shouldn't be needed if CHECK_ABORT is set on disconnect. +- Shorten or lengthen the time between frames depending on how full the input + buffer is, to prevent one side constantly stalling when the connection in + one direction is slower than in the other direction. Low-priority: @@ -75,6 +78,7 @@ - Per state data (in NetConnection.stateData) is unnecessarilly complicated. Putting all fields directly in NetConnection simplifies things a lot. It's not as generic, but this code won't be used elsewhere anyhow. +- Send captain names to the other side Bugs: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |