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From: Michael C. M. <mcm...@st...> - 2003-12-08 14:54:44
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On Mon, 8 Dec 2003, Serge van den Boom wrote: > Alternative approaches: make the dialog scrollable, or put a number over > the image, indicating the amount of ships of that type. I'd lean towards scrollable dialogs. We can't really use OpenGL to do scaling directly since everything's pixel-based in the engine (we'd use our own mipmap-based rotozoomer for that), and even then, if the number of ships gets large enough, it will fall into unrecognizability. --Michael |