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From: Jim M. <jim...@co...> - 2002-12-15 13:48:32
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Stuart, Thanks, for the tip. I did figure it out, nothing like a good night of sleep to help cure a brain fart. Jim -----Original Message----- From: sc2...@li... [mailto:sc2...@li...]On Behalf Of Stuart Lamble Sent: Saturday, December 14, 2002 6:57 PM To: sc2...@li... Subject: Re: [Sc2-devel] Help understanding globdata.h macro > Hello, > It seems my C is a bit rusty, could some one explain how the following > #define is expanded. I understand simple macro's, but can't figure out how > the game states are being loaded. Easiest way would be to run the code through cpp. I don't know the equivalent way under Windows, but under Unix-class OSs, just run: cpp file.c (with appropriate -I flags), and the result is piped to stdout. I'm too lazy to do it right now myself :) As an aside -- looks like there are issues with the SDL frameworks under Mac OS X (10.2.2). Time to download and compile Unix-based libraries, and nuke the frameworks, methinks. Ho hum. If nothing else, I'm learning heaps about how the Mac OS compile system works. :) ------------------------------------------------------- This sf.net email is sponsored by: With Great Power, Comes Great Responsibility Learn to use your power at OSDN's High Performance Computing Channel http://hpc.devchannel.org/ _______________________________________________ Sc2-devel mailing list Sc2...@li... https://lists.sourceforge.net/lists/listinfo/sc2-devel |