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#10 Total War Shogun 2 (Bug?)

1.0
open
Fix? (1)
2019-01-15
2018-03-25
No

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

** Exception Text **
System.OverflowException: Value was either too large or too small for a UInt32.
at System.Number.ParseUInt32(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToUInt32(String value)
at SaveParserLibrary.Util_Character.createCharacterS2(Int32 factionIndex, Int32 characterIndex)
at SaveParserLibrary.ParserFunctions.loadCharacters(Int32 fromIndex, Int32 toIndex, Int32 filter, Boolean shortInfo)
at SaveParserLibrary.ParserFunctions.initDBs()
at SaveParser.SaveParser.tsmi_OpenFile_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

** Loaded Assemblies **
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
SaveParser
Assembly Version: 1.35.0.0
Win32 Version: 1.35.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/SaveParser.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0
b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RoninXLibrary
Assembly Version: 1.15.0.0
Win32 Version: 1.15.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/RoninXLibrary.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0
b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0
b77a5c561934e089/System.Xml.dll
----------------------------------------
SaveParserLibrary
Assembly Version: 1.30.0.0
Win32 Version: 1.30.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/SaveParserLibrary.DLL
----------------------------------------
PackParserLibrary
Assembly Version: 1.30.0.0
Win32 Version: 1.30.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/PackParserLibrary.DLL
----------------------------------------
Filetypes
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/Filetypes.DLL
----------------------------------------
Common
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/Common.DLL
----------------------------------------
EsfLibrary
Assembly Version: 1.2.0.1
Win32 Version: 1.2.0.1
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/EsfLibrary.DLL
----------------------------------------
7Zip
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Common%20%F0%9F%8C%9F/Game%20Related%20%F0%9F%8E%AE/Total%20War%20Trainers/SaveParser%20(1)/7Zip.DLL
----------------------------------------

** JIT Debugging **
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true"/>
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

1 Attachments

Discussion

  • RoninX2807

    RoninX2807 - 2018-03-27

    Hello, was described in the ReadMMe.txt

    [B]Known issues:[/B]
    Shogun2 / Rome2 / Attila / Warhammer / Warhammer2:
    - if running the game in a non-English version, it can happen that some game pack files cannot be loaded. In this case useXMLPackDataFiles must be set to true in the SaveParser.ini and the NoGameDataPack must be installed.
    - SaveParser will not start if the game is already running (exception: useXMLPackDataFiles is used)
    - It is really recommended to have the NoGameDataPack installed to avoid the "game is already running" notifaction and the loading of the xmls is quicker than parsing the game packages.
    Napoleon / Empire:
    - for Napoleon and Empire historical names' keys will not be translated in the character table.
    Shogun2:
    - Overflow-Exception: error parsing IDs of for characters, factions or armies. if this happens, save savegame within the game again. Maybe you have to resave more than just once to have a savegame with "valid" id
    s.

     

    Last edit: RoninX2807 2018-03-27
  • Steve

    Steve - 2019-01-15

    I also get this error with any save file. Specifically, this is occuring with the English version on the Fall of the Samurai DLC. I have not tried SaveParser with the base game Shogun 2 itself nor with Rise of the Samurai.

     
  • RoninX2807

    RoninX2807 - 2019-01-15

    The only thing I can say, you have to resave it again and again in the game. Sorry there is no other way. If I have the type in the SaveParser all other games won't work. I know, it's a pain in the ..., but I am really sorry

     

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