It supports loading of extra mod packs and displaying skill and trait effects in the tool tip.
Would be cool if you add those to your editor as well.
But I think first priority now would be to add editing support for Attila.
Thanks
EDIT: didn't realise you actually gave me credits. lol
I'm not sure if the online source is up to date since I think I've made some changes but didn't upload the latest version. I planned on uploading it to github to keep track of the changes but didn't find the time as there is still too much study and work to do...
Last edit: Howard 2015-02-21
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Hi, i would like to request an option in the map feature, to hide armies. Maybe for every type of interactable item. Now when there's an army fortifying in the city, i can't select the agents and thus not fix the error.
i use the tool to help with the bug that stacks agents in cities and makes them uninteractable. At least unattackable.
Last edit: Danny Voncken 2024-11-11
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New feature requests you want see in this tool can be posted here.
Last edit: RoninX2807 2014-10-06
Hi,
I am the developer of my own save editor hosted on here: http://www.cheathappens.com/show_board2.asp?headID=119519&titleID=18913
It supports loading of extra mod packs and displaying skill and trait effects in the tool tip.
Would be cool if you add those to your editor as well.
But I think first priority now would be to add editing support for Attila.
Thanks
EDIT: didn't realise you actually gave me credits. lol
I'm not sure if the online source is up to date since I think I've made some changes but didn't upload the latest version. I planned on uploading it to github to keep track of the changes but didn't find the time as there is still too much study and work to do...
Last edit: Howard 2015-02-21
Hi, i would like to request an option in the map feature, to hide armies. Maybe for every type of interactable item. Now when there's an army fortifying in the city, i can't select the agents and thus not fix the error.
i use the tool to help with the bug that stacks agents in cities and makes them uninteractable. At least unattackable.
Last edit: Danny Voncken 2024-11-11