* just committing everything. changes are too old to remember...
* changes from way before. Not sure anymore what changed exactly.
* room_editor: better hub- and scenario-handlin...
* room_editor: more work on the roomObjects tab
* room_editor: fixed two small bugs
* room_editor: loading of portals and basic ed...
* improved room_editor layout
latest changes?
* QDataWidgetMapper caused more problems than ...
* added corner and center handle to selection_...
* animation_editor now uses QtModel
* extended tools.Size and tools.Position funct...
* Animation Editor enhancements
* Animation Editor improvements:
* make main.py executable
* AnimationEditor now supports saving
* Animation Editor: adding and removing of frames
* improved exit handling
* animation editor improvements:
* added animation editor. a few TODOs:
* added experimental Qt4 backend
* world has now inherent structure.
* updated xml schema files to reflect latest c...
* still WIP: saving and loading work rudimenta...
* idAttribute is now based on xsd:ID and limit...
* WIP
* WIP.
* started work on a new editor
* more xml schemas in RELAX NG compact format
* added RELAX NG compact schema for rooms.
* small fix to Console
* the Console's tab completion now only expand...
* added navigation-by-word to Console.
* much improved Console line wrapping.
* WIP: auto line break long lines.
* debug output
* set default logging to DEBUG for development
* major work on saving/loading:
* fixed typo
* warn about unknown script type. This helps d...
* save/load random state for better determinism.
* add __pycache__ to svn:ignore
* prepended Room.enter/exit methods with _ to ...
* abstract methods now raise NotImplementedError.
* make additional typed pickleable (bound meth...
* switching gfx implementation now recreates a...
* added experimental FAST_FORWARD option
* refactored eventhandling putting each event ...