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Quick Start Guide

Goliath

1) Open up the Sandbox_console visual studio(2012) solution and add the sample project named Template_v01. This will have the project properties pre set.
2) Open the main.cpp file in the newly added existing project.

Here you'll find additional configuration note comments. The next required step is to add a data folder for the assets. The location is back to the solution level and inside the folder Sandbox. In here is the main application body. Inside the folder games, is where your game data will live. To keep organized, your game needs it's own folder. The best way to start setting this up is to do your first test build. This will create the folder automatically. The last step is to add a folder named 'data' inside your game folder. When your game starts, the system will display a splash screen of your choosing. Add a bitmap image to the data folder named "splash.bmp"

If you do not have any data to load or don't want a splash, then the last steps are optional.

In the source file main.cpp there are four main callback functions. initialize is called at the beginning and cleanup is called at the end. In between, update and then draw are called repededly until the user quits to the main application. During update, we are given the frame elapsed time and access to input state.