The code is structured well and thus clear to me. However due to my inexperience both in GTA game and Unity, I still have some extra work to do. Here is a todo list.
[ ] Play game to check input keys relevant to radio stations and whether the radio station still be playing after the player get off the car without switch off radio.
[ ] I think I have to read some doc and play with mirror a bit. (Btw, why you choose mirror? Are there some special considerations or you just pick it random?)
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Originally posted by: in0finite
Radio stations can be large (> 100 MB), so they can't be loaded at once. Only the part of the station which is currently played, should be loaded.
Originally posted by: lexnewgate
The code is structured well and thus clear to me. However due to my inexperience both in GTA game and Unity, I still have some extra work to do. Here is a todo list.
[ ] Play game to check input keys relevant to radio stations and whether the radio station still be playing after the player get off the car without switch off radio.
[ ] I think I have to read some doc and play with mirror a bit. (Btw, why you choose mirror? Are there some special considerations or you just pick it random?)