[Sablevm-developer] Re: Game-Plan
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From: Etienne M. G. <eg...@j-...> - 2000-07-18 21:10:25
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Brent Fulgham wrote: > > All this functional-programming impact on JVM design is > interesting, but probably not real critical right now. > (Or at least, it's enough just to keep the ideas in mind > when working for now.) > > So how should we (rather, I) get started? What pieces > of the base classes need to be completed? Are you familiar with the JNI? I think that this would be the first thing to do. You need not as much to know about the vm's internals to play with the JNI. What is currently missing is the implementation of most JNI hooks, but these require deep knowledge of SableVM's internals, and they are pretty mechanical to implement. So' I'll take care of that. Once you're familiar with the JNI, you can help me by first cleaning up the SablePath native code. I might also need some help implementing some core classes, unless I have time to implement them first. How does that sounds? Is it OK for you? > As far as that goes, I would also like to see (someday) > a Swing library based on GTK. But that's obviously > going to have to wait for SableVM to be able to run > "HelloWorld!" at least. :-) Yep. Having "Hello World" will be nice. But you realize that this simple "Hello World" requires at least 90% of the vm to be operational... But we're pretty close. Etienne -- ---------------------------------------------------------------------- Etienne M. Gagnon, M.Sc. e-mail: eg...@j-... Author of SableVM: http://www.sablevm.org/ ---------------------------------------------------------------------- |