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From: Nathan V. Y. <nat...@gm...> - 2010-01-08 09:52:32
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In AOS.cs there exists a Boolean variable obeycap which has the following behaviour: if true: -the individual skill cap is the maximum trainable amount -items with skill mods (i.e. "Ring of +5 Archery" or whatever) will not push skill above the cap. if false: -the individual skill cap is the maximum trainable amount -items with skill mods can push the skill above the cap Obviously we want the 'false' behaviour but what I haven't been able to figure out is how (if at all) the Expansion variable affects this. Gut instinct says we'll have to set Expansion = Expansion.AOS which we don't want, or else rewrite some low-level stuff. The Expansion variable lives in scripts/misc/currentexpansion.cs |