Rufas' Cube Beta 1.0 Feb 2014
Building rufas cube puzzle.
Requirements:
1) a recent gcc compiler that supports -std=c++11;
2) GLEW;
3) GLFW3;
4) GLM;
5) graphics card that supports OpenGL version 3.3 or later;
Then you might need to tinker with the build scripts to get the
directories to correctly match your environment. A script for
OSX is included, as well as one for Linux.
Make sure the shell script is executable, then type
linux_build.sh rufas
Running:
The executable must be collocated with
a) the four shader files;
b) rods3w.png (font file constructed using gimp).
As indicated on screen, F6 will show a help screen.
Please send questions or comments to
fastrgv@gmail.com
I'll help, if I can.
Note to Ada programmers: I have this same puzzle built in Ada
but the environmental setup is more complex. If sufficient
interest is expressed, I might upload that too. It uses the
Lumen Ada binding.
Apologies to laptop users...I just realized there was no convenient way to play on a laptop without a mouse, and that it would not run on an OS-X Retina display. That has now been fixed with the new update.
Note to Mac OS-X developers. In order to get a compatible and usable iconv library use this (both static and dynamic):
http://opensource.apple.com/tarballs/libiconv/