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#35 Sound system improvements

open
nobody
None
6
2003-12-05
2003-12-05
No

Currently it seems to be impossible to play two or more
sounds in sequence seamlessly. Or to find out the
length of a sample.
It might also be useful if sounds could be generated
easily (generate a few hundred samples, maybe have it
cloned with a fast C routine to create a longer sound).
This would enable "C64-quality" sound effects with very
little code or data.
And does the panning function delay the other channel?
Or merely adjust the volume?
See also the request about SDL_sound or whatever.

Discussion

  • Danny van Bruggen

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    Hey, these are several requests :-/

    Also see "create soft synth."

    I think we shoud leave SDL_mixer for what it is and start
    supporting SDL_sound. I don't think SDL_mixer was ever more
    than an example.

     
  • Danny van Bruggen

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    Wait, also look at Pygame, that has a sound queueing facility
    thingy, exactly what you're looking for.

     
  • Danny van Bruggen

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    Look at http://audiality.org/

     

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