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File Date Author Commit
 external 2020-05-21 Martin Ecker Martin Ecker [a6c7dd] Upgrade to latest version of WixSharp and use n...
 src 2020-05-21 Martin Ecker Martin Ecker [9d8223] Fixup various links from sf.net to my own web s...
 .gitignore 2016-03-08 Antonio Maiorano Antonio Maiorano [fbdefb] Add gitignore
 LICENSE.rtf 2020-04-28 Martin Ecker Martin Ecker [8df8a1] Add VS2019 support, but it's not complete becau...
 LICENSE.txt 2020-04-28 Martin Ecker Martin Ecker [8df8a1] Add VS2019 support, but it's not complete becau...
 README.txt 2020-05-21 Martin Ecker Martin Ecker [9d8223] Fixup various links from sf.net to my own web s...
 RudeBuild.sln 2020-05-14 Martin Ecker Martin Ecker [77f33f] Abandon build top-level folder.

Read Me

RudeBuild, Version 1.5
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A bulk/unity C++ build tool for Visual Studio, developed by Martin Ecker.
This is free, open source software under the zlib license.

For more information, installer downloads, and latest updates please visit:
http://www.martinecker.com/rudebuild/
https://github.com/martinecker/rudebuild

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RudeBuild is a non-intrusive bulk/unity C++ build tool that seamlessly integrates into Visual Studio 2017 and 2019 as an extension.  It can speed up build times of large C++ projects by a factor of 5 or more.  RudeBuild also supports the use of IncrediBuild to speed up your build times even more.

RudeBuild comes in two flavors, as a command-line tool that works on Visual Studio solution files and as a Visual Studio extension complete with toolbar and menus.

When used as an extension the toolbar acts and looks just like the regular build toolbar but behind the scenes a bulk/unity build of C++ projects is triggered, automatically combining the .cpp files into unity files in a cache location and running devenv to build the modified solution/project.  Using RudeBuild in this manner is transparent to the developer and requires no modification to the original source code or project files whatsoever given that the codebase is bulk/unity build-safe.  Being bulk/unity-build safe means that there are no symbols with the same name in two different translation units.  For example, it is invalid to have a static function called GetFileTime in both File1.cpp and File2.cpp.

The command line version of RudeBuild is useful for automated builds, for example on build servers.  A solution file, build configuration and optionally a project name must be specified on the command line.

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RudeBuild is written in C# and requires the .NET framework 4.7.1 or higher.
RudeBuild uses the CommandLineParser library that is available at https://github.com/j-maly/CommandLineParser as well as Wix# to generate the MSI setup available at https://github.com/oleg-shilo/wixsharp.

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