If you just need to learn Cocoa, I would suggest you to start with a
book that covers both Objective-C and the Cocoa APIs. Learning
Objective-C is definitely an asset, but it's not mandatory to use
RubyCocoa.
I don't really have good suggestions for Cocoa books, but I had the
opportunity to get started with http://www.cocoaprogramming.net, which
I recommend. I think the book was written for Tiger or the version
below, but it's still very pertinent. You can also learn a lot from
the various articles/guides on developer.apple.com.
Laurent
On Dec 1, 2007, at 2:47 PM, Robert Feldt wrote:
> Hi,
>
> RubyCocoa looks very nice; good work!
>
> I know Ruby very well but have never really programmed any larger
> apps on the Mac platform. I don't know the Cocoa API at all.
>
> Can anyone recommend a few good resources/book to get started with?
>
> I also have a more specific question: I want to be able to program
> apps with UI:s rendered in OpenGL (to experiment with zoomable GUI
> as one example). Would it be wise to go via Cocoa, open a OpenGL
> canvas and then call to that? Have anyone tried other approaches to
> OpenGL-programming with Ruby on Mac? I tried the different SDL and
> OpenGL libs available for Ruby but no one is really easy to install
> and/or use. Any tips appreciated.
>
> --
> Best regards,
>
> /Robert Feldt
>
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