RTSWorkerUnit
UnitWorkerBP
RTSSelectedHarvestablePanel
RTSWorkerUnit
RTSPlayerController
RTSPlayerController
RTSHumanoidUnitBase
RTSPlayerController
Changed the Money Resource icon size on the minimap
RTSHumanoidUnitBase
- Initial implementation of move to structure on path
Missing commit
RTSResourceBaseActor
RTSStructureBase
RTSPlayerController
- Made the Command Center Resource Gathering Center
RTSGameTypes
Created WorkerUnit AI Controller and assigned it to the appropriate blueprint
RTSWorkerUnit
RTSPlayerController
RTSControllableUnitInterface
Added function for getting the actor ref for the InteractableEntity
RTSGameTypes
RTSWorkerUnit
- Added test resource actor to the test map
RTSGameUtilities
Initial Implementation for the RTSHarvestableActorInterface and adding it the RTSResourceBaseActor
Changed the Include order version for the Editor build target to use latest instead of Unreal 5.3
Initial Implementation of the Resource Actor which can be harvested
Changes to the Editor
Changed the IncludeOrderVersion to use latest instead of includes from UE5.3
Changed the project to be on Unreal Engine 5.6
RTSGameTypes.h
Initial implementation of Move action and changing the mouse cursor when activating a certain action
RTSTemplate
RTSExecutablaAction
RTSPlayerController
RTSHumanoidUnitBase
RTSPlayerControllerBP
RTSActionPanelUI
RTSActionsPanelUI
Renamed the ActionsPanelUI class and header files
Initial setup for the worker unit
UnitWorkerBP
RTSHumanoidUnitBase
RTSHumanoidUnitBase
- Initial implementation of the RTSWorkerClass
RTSHumanoidUnitBase
RTSHumanoidUnitBase
RTSPlayerController
- Created Carat material for the TestRifleUnit
RTSHumanoidUnitBase
Set the RTSWorldSettings Parameters for each map to have them use the correct map bounds, map origin, minimap texture
RTSGameUtilities
Initial implementation of the RTSWorldSettings class
RTSPlayerController
RTSMapUIBP
DefaultEngine.ini
RTSSelectedStructurePanel
RedFactionStructuresTable
Structures: Added option for Faction name, and assigned faction name to each structure
RTSCommandPanelUI
Initial Implementation of the ActionPanelUI
RTSPlayerController
RTSGameUtilities
RTSGameInstance.h
RTSGameTypes
RTSCommandPanelUIBP
RTSStructureBase
RTSHumanoidUnitBase
Implementation for the preview of the selected structure panel
Initial implementation of the Selected Structure Panel
RTSStructureBase
RTSHumanoidUnitBase
RTSInteractableInterface
RTSGameTypes.h
RTSInteractableInterface
RTSHumanoidUnitBase
RTSInteractableInterface
Added non controlled units for testing in TestMap
RTSCameraPawnBP
Creating RTSInteractableInterface and making it the parent of both the RTSControllableUnitInterface and RTSControllableStructureInterface
Testing changing the selection plane to a 3D widget
RTSUnitSelectionWidget
Added margins to the selectedUnitToolTip created stat button display
Changed the way Tooltip for selection widgets is made visible and collapsed when hovering with mouse over them
RTSDeployedUnitButtonToolTip
Added Health Icon
Initial Implementation of the Stats Button Display
Initial Implementation of selected Unit Button Tooltip
RTSUnitSelectionWidget
RTSControllableUnitInterface.h
RTSPlayerController
RTSGameTypes.h
Created AnimBP for rifle unit with basic locomotion and idle break logic
Created Base Mannequin Unit Blueprint to be used for all weapons
MI_UnitSelection
Decreased the near clip plane from 10 to 1.0
Adding assets
Adding assets