Currently we are in the process of migrating back to SourceForge onto their Subversion (SVN) services. They have been tested for a few months now and seem pretty solid. This, of course, means that CVS service at BerliOS has been retired.
As always, check the home page link for more info and latest news/discussion.
contents of sourceforge cvs are now officially retired, due to growing pains, cvs services of sf have suffered. this has caused rts2 to move its cvs repository to a new home.
this does NOT affect other things like trackers and webspace, which will continue as before
with this new cvs in place, and able to be actively used without delay or downtime, productivity should increase
This is the site if anyone was wondering, i wont update this one very often at all (3 ogre releases have come out since last news update, and we have some screenies and a new framework)
For everything rts/2, news updated frequently, forums, pics, downloads, documents, etc. Go there!
Yes i re-did and un-bugified the new MSVC++ OGRE 9.0.7 release, it has all dependancies included in one big happy tarball (you will need a .tar.gz extractor (like winzip, winrar,7zip,etc.) to extract it) Expect a RTS/2 Alpha 0.0.0.1 soon, ill keep you posted.
PS: for the most up-to-date news/downloads/forums please visit http://rts2.sf.net (our homepage) instead of here
I downloaded the new .99e demos and beefed up the triangle (polygon) count by putting a killer 65 THOUSAND polygons MOVING on the screen at ONCE. Plus i moved the mouse around fast too, so i was doing that WHILE calculating the screen positions AND drawing the polygons where they should be on the moving screen. (not including background/sky) And OGRE passed with flying colors with a VERY respective rock solid frame rate of 15 fps (did i mention that this was in 1600x1200 res in 32 bit color textures, fullscreen, with a pitiful Geforce 2?) So for all you thinkin that this engine wont be fast enough, just look at this test!... read more
Download the newest version of OGRE, including a (beta) 3ds max exporter! They are working on a toolbar for a whole buch of tools for 3ds max/OGRE! DOWNLOAD IT NOW!!
we are working on our website and getting ogre to work.
Uh, whats up with that? For some reason the project has kinda like not been updated...??? Hmmm Well my excuse is OGRE not compiling, but thats because i dont got the SDK version of Direct X....downloading right now...then ill compile it, but what about all you other peeps?
yep its up, check it out in the docs section...
yes i have them.
To keep from overloading the news section I will post my thoughts here.
The official project website is up (though still under construction) @ http://rts2.sf.net. I will be adding graphics/forum/more stuff to it ASAP
I have defeated the EVIL klez/elkern viruses that were on my cpu, and i have reinstalled everything. So i am back on messenger if you need to contact me.
yesterday,s thought: Barns suck. And this ones not even a barn; its not red.
today's thought: Rain is like the greatest thing ever (under snow of course). Especialy when it halts the production of a barn.
what is every one currently working on?
RTS2.0 Design Doc is up online!! visit it here: https://sourceforge.net/docman/display_doc.php?docid=13124&group_id=63236
http://ogre.sourceforge.net/ to download/look at stats of engine