I tripped over one track and an album which I consider at least a bit suiting for the game.
Artist - Album - Track (optional) - Url - License
TimeVibes - GO ELECTRIC - Past Regation - http://www.jamendo.com/en/album/6816/ - CC-BY-SA 2.5 NL
Karim Amari - shruti - http://www.jamendo.com/en/album/2488/ - Free Art License
Thanks, mate. I've downloaded the albums and I'll check 'em out.
Yes, I downloaded the albums which were recommended from qubodup..
And I think they are suitable for the game...I think sounds play an important role in one game..
So something will be done in this field...
Karim Amari - shruti - http://www.jamendo.com/en/album/2488 is Attribution-Noncommercial-Share Alike 3.0 unfortunately
Hi mates, for samples about background music for Imperium you can see in
You can take a look and not only for background music,but also for everything you want now or later :)
It's free (with only one reference in your project.).
Hmm...let me listen....
OK...write back and let me know your opinon...
Those are some nifty links, yeah? I've skimmed them, and I'm going to start crawling through them in more detail once the next release is out.
Take your time... :)
Yes,they are some nifty links..
Make sure you write down in the repository where you got what. The stuff seems to be gpl-unfriedly.
There is also http://freesound.iua.upf.edu/ and they're hopefully soon to introduce modern cc licenses( http://freesound.iua.upf.edu/forum/viewtopic.php?p=12817#12817 ).
Nothing gets added that can't be redistributed or copied....unless I just *have* to have it in, natch! :) I don't want to upset anyone by using their material in any way they don't want it to be used, and the only way to guarantee that is by the cc licenses, yeah?
The cc aren't the only way to guarantee that you can use stuff, you simply have to know the conditions and respect them and include information about these conditions in the game (archive/svn)
The problem with some of the links above is, that the conditions are not clear (maybe I'm just too sdubit to find them.)
http://sounds.beachware.com/ - free for noncommercial.
http://www.pacdv.com/sounds/index.html - free but not for all commercial uses (reselling prohibited).
I am against use of non-commercial or no_derivate works, they make distribution harder and are simply totally incompatible with the gpl.
It is legally no problem to have a gpl-licensed game with unfree content btw.
True, but it does complicate things down the road if non-free work is brought in. 'Course, having said that, I probably will one day.
Did I mention http://www.pdsounds.org/ already? Hope it'll grow & prosper!
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