When I select a building and order it to train a unit and then right click on the map, the game crashes and the console greets me with a segmentation fault.
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Problem was that game wasn't differentiating between mobile and stationary units in the input loop, and was setting the building unit pointer to NULL, which was being passed to the BuildBar function, causing a segfault.
Fixed in SVN, committed to version 0.1.3
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