Migrated HUD code to game/hud.cpp
remade knife spec map and changed some knife cfg settings
I removed the really old RR weapons with the most current ones. I also updated our vweps (in worldgun) and removed the extra vwep folder I found.
Update attempt to patch flamegun crash
Update patches broken flamegun
Added RR mapmodels to game
I removed all the default models and added ours to the model/game folder.
Fixed texture loading issue
changed // NOTICE: to // TEMPRIS:
I removed the unused sounds folder in interface and left the ones in media so it is cleaner.
random property changes
ignoring of .gch since it is different fro each computer
possible fix for 32bit builds in codeblocks!
possible fix for 32bit builds in codeblocks!
added document "Source Code Compiling" in doc/dev/
removing bak folders from engine and game source folders. weren't supposed to be there
Updated player animations
.objs folder is computer specific, so removing it from repo
forgotten master build files
- Revelade Revolution now includes pretty much all my updates: joystick support, dynamic config sets (manages seperate joystick config saving binds and variables from the default saved.cfg config file. It can also be used to have custom player stats locally saved in a simple (for now) zip encrypted binary file and comapign saves if that ever becomes nessasary), variables are now simplified and are more dynamic, assign a variable a custom IDF flag and link that flag to a config set for that - ...
In the middle of codeblocks project overhaul. next commit should be stable
I removed all the default textures and sounds and replaced them with ones we created for RR already.
I was able to add the flame guns vwep as well has hud image in game. (It needs to be positioned properly in the hud.) I have also addded RRs logo and other graphics.