Diff of /chartool/trunk/resources/game/dnd4e/property/database/monsterPower.rpdat [r5880] .. [r5881]  Maximize  Restore

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--- a/chartool/trunk/resources/game/dnd4e/property/database/monsterPower.rpdat
+++ b/chartool/trunk/resources/game/dnd4e/property/database/monsterPower.rpdat
@@ -20,17 +20,24 @@
       <property name="requirement"><description>Any requirements for this power.</description></property>
       <property name="trigger"><description>The trigger for this power.</description></property>
       <property name="target"><description>Special targets for this power.</description></property>
+      <property name="preAttackEffect"><description>The pre-attack effect that this power has.</description></property>
       <property name="attack" type="SCRIPT"><description>The attack description text. This value is empty for utility powers. The script should return a String value.</description><script>""</script></property>
       <property name="attackModifier" type="SCRIPT"><description>The calculated attack modifier including base attribute. The script should return a Number value.</description><script>0</script></property>
       <property name="defense"><description>The defense that stops this attack. This value is empty for utility powers.</description></property>
       <property name="hit"><description>What happens when a target is hit.</description></property>
       <property name="hitDamage" type="SCRIPT"><description>Damage applied to the hit. Script should return a string that evaluates to a die roll or a number for fixed damage.</description><script>""</script></property>
+      <property name="failedSavingThrow"><description>What happens when a target fails its saving throw.</description></property>
+      <property name="failedSavingThrow2"><description>What happens when a target fails its second saving throw.</description></property>
+      <property name="aftereffect"><description>What happens when a target passes its saving throw.</description></property>
       <property name="miss"><description>What happens when a target is missed.</description></property>
       <property name="secondaryAttack" type="SCRIPT"><description>The secondary attack description text. This value is empty for utility powers. The script should return a String value.</description><script>""</script></property>
       <property name="secondaryAttackModifier" type="SCRIPT"><description>The calculated secondary attack modifier including base attribute. The script should return a Number value.</description><script>0</script></property>
       <property name="secondaryDefense"><description>The defense that stops this secondary attack. This value is empty for utility powers.</description></property>
       <property name="secondaryHit"><description>What happens when a target is hit by a secondary attack.</description></property>
       <property name="secondaryHitDamage" type="SCRIPT"><description>Non weapon damage applied to the hit. Script should return a string that evaluates to a die roll.</description><script>""</script></property>
+      <property name="secondaryFailedSavingThrow"><description>What happens when a target fails its saving throw from a secondary attack.</description></property>
+      <property name="secondaryFailedSavingThrow2"><description>What happens when a target fails its second saving throw from a secondary attack.</description></property>
+      <property name="secondaryAftereffect"><description>What happens when a target passes its saving throw from a secondary attack.</description></property>
       <property name="effect"><description>The effect that this power has. Usually for non-attack powers.</description></property>
       <property name="available" type="SCRIPT" display="Ready">
         <description>Flag indicating that the power can be used right now. The script should return a Boolean value.</description>
@@ -1017,6 +1024,42 @@
     <keywords>Healing, Weapon</keywords>
     <effect>The orc berserker makes a melee basic attack and regains 16 hit points.</effect>
   </monsterPower>
+  <monsterPower>
+    <name>Warhorse.0</name>
+    <monster>Warhorse</monster>
+    <display>Kick</display>
+    <attackTypeAndRange>Melee</attackTypeAndRange>
+    <basicAttack>true</basicAttack>
+    <action>Standard</action>
+    <type>At-Will</type>
+    <attack>'+6'</attack>
+    <attackModifier>6</attackModifier>
+    <defense>AC</defense>
+    <hit>1d6 + 5 damage</hit>
+    <hitDamage>'1d6 + 5'</hitDamage>
+  </monsterPower>
+  <monsterPower>
+    <name>Warhorse.1</name>
+    <monster>Warhorse</monster>
+    <display>Trample</display>
+    <attackTypeAndRange>Melee The warhorse can move up to its speed and enter enemies��� spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy���s space, the warhorse makes a trample attack</attackTypeAndRange>
+    <action>Standard</action>
+    <type>At-Will</type>
+    <attack>'+4'</attack>
+    <attackModifier>4</attackModifier>
+    <defense>Reflex</defense>
+    <hit>1d6 + 6 damage, and the target is knocked prone</hit>
+    <hitDamage>'1d6 + 6'</hitDamage>
+  </monsterPower>
+  <monsterPower>
+    <name>Warhorse.2</name>
+    <monster>Warhorse</monster>
+    <display>Charger</display>
+    <action>while mounted by a friendly rider of 3rd level or higher with the Mounted Combat feat</action>
+    <type>at-will</type>
+    <keywords>Mount</keywords>
+    <effect>The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.</effect>
+  </monsterPower>
 <!-- 
   <monsterPower>
     <name></name>

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