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<?xml version="1.0" encoding="UTF-8"?>
<rptools-data>
  <property-set>
    <type>monster</type>
    <name>D&amp;D 4e Monster</name>
    <description>Monsters from the Monster Manual</description>
    <game>D&amp;D 4e</game>
    <source>MM</source>
    <properties>
      <property name="itToken" type="image" display="Token"><description>A reference to a token or an image within the data file. Used directly by map and init tools.</description></property>
      <property name="rpPortrait" group="Description" display="Portrait" type="IMAGE" visibility="BY_NO_ONE"><description>Portrait used for this creature. Used in map tool and init tool.</description></property>
      <property name="name"><description>The name of this monster.</description></property>
      <property name="level" type="NUMBER"><description>The level of this monster.</description></property>
      <property name="monsterAbilities"><description>The strength, dexterity, constitution, intelligence, wisdom and charisma scores for the creature</description></property>
      <property name="monsterRole"><description>The role this monster takes during combat.</description></property>
      <property name="size"><description>The size of this monster.</description></property>
      <property name="monsterOrigin"><description>The origin of this monster: aberrant, elemental, fey, immortal, natural, and shadow.</description></property>
      <property name="monsterType"><description>The type of this monster: animate, beast, humanoid, and magical beast.</description></property>
      <property name="monsterKeywords" visibility="BY_NO_ONE"><description>Keywords associated with this monster.</description></property>
      <property name="experience" type="NUMBER"><description>The number of experience awarded to defeat this creature.</description></property>
      <property name="monsterPerception" type="NUMBER"><description>The perception bonus for this monster</description></property>
      <property name="monsterSenses"><description>Senses other than perception such as darkvision or tremorsense.</description></property>
      <property name="initMod" type="NUMBER"><description>The initiative modifier for this monster.</description></property>
      <property name="hitPoints" type="NUMBER" game-prop="hp.base" visibility="BY_NO_ONE"><description>The hitpoints that this monster has.</description></property>
      <property name="monsterAC" type="NUMBER"><description>The AC of this monster.</description></property>
      <property name="monsterFortitude" type="NUMBER"><description>The fortitude defense of this monster.</description></property>
      <property name="monsterReflex" type="NUMBER"><description>The reflex defense of this monster.</description></property>
      <property name="monsterWill" type="NUMBER"><description>The will defense of this monster.</description></property>
      <property name="monsterImmunities" visibility="BY_NO_ONE"><description>A list of the immunities of this monster.</description></property>
      <property name="monsterResistances" visibility="BY_NO_ONE"><description>A list of the resistances of this monster.</description></property>
      <property name="monsterVulnerabilities" visibility="BY_NO_ONE"><description>A list of the vulnerabilities of this monster.</description></property>
      <property name="monsterSaves" type="NUMBER" visibility="BY_NO_ONE"><description>Bonuses and penalties to saves for this monster.</description></property>
      <property name="monsterSpeed" type="NUMBER"><description>Normal movement in squares.</description></property>
      <property name="monsterMove"><description>Other types of movement for this monster.</description></property>
      <property name="actionPoints" type="NUMBER" game-prop="actions.actionPoints" visibility="BY_NO_ONE"><description>The number of action points for this monster.</description></property>
      <property name="alignment"><description>The alignment of this monster.</description></property>
      <property name="languages"><description>The languages this monster speaks.</description></property>
      <property name="monsterSkills"><description>A list of skills for this monster.</description></property>
      <property name="monsterEquipment" visibility="BY_NO_ONE"><description>The equipment used by this monster.</description></property>
      <property name="itNotes" visibility="BY_NO_ONE"><description>Notes on tactics and lore for this monster. May include HTML.</description></property>
      <property name="itCategory" visibility="BY_NO_ONE"><description>The category of combatant for this creature. Used by init tool.</description></property>
    </properties>
  </property-set>
  
<!-- Goblins -->
  <monster>
    <name>Bugbear Warrior</name>
    <rpPortrait>URL;316,0 323x505:http://www.wizards.com/dnd/images/Monster_gallery/102.jpg</rpPortrait>
    <itToken>URL;1.16/440,225 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/102.jpg</itToken>
    <level>5</level>
    <monsterRole>Brute</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>200</experience>
    <monsterPerception>4</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <initMod>5</initMod>
    <hitPoints>76</hitPoints>
    <monsterAC>18</monsterAC>
    <monsterFortitude>17</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>14</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Intimidate +9, Stealth +11</monsterSkills>
    <monsterAbilities>Str 20 (+7) Dex 16 (+5) Wis 14 (+4) Con 16 (+5) Int 10 (+2) Cha 10 (+2)</monsterAbilities>
    <monsterEquipment>hide armor, morningstar</monsterEquipment>
    <itNotes><![CDATA[<b>Bugbear Warrior Tactics:</b>
      Bugbear warriors are surprisingly sneaky for their size. They sometimes send out their smaller kin to lead overeager
      adventurers into a trap. If they can't achieve surprise, bugbear warriors look for chances to flank their foes.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Bugbear Strangler</name>
    <rpPortrait>URL;70,224 255x363:http://www.wizards.com/dnd/images/Monster_gallery/102.jpg</rpPortrait>
    <itToken>URL;1.26/116,262 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/102.jpg</itToken>
    <level>6</level>
    <monsterRole>Lurker</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>250</experience>
    <monsterPerception>5</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <initMod>11</initMod>
    <hitPoints>82</hitPoints>
    <monsterAC>21</monsterAC>
    <monsterFortitude>18</monsterFortitude>
    <monsterReflex>18</monsterReflex>
    <monsterWill>16</monsterWill>
    <monsterSpeed>7</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Intimidate +10, Stealth +14</monsterSkills>
    <monsterAbilities>Str 18 (+7) Dex 18 (+7) Wis 14 (+5) Con 16 (+6) Int 10 (+3) Cha 10 (+3)</monsterAbilities>
    <monsterEquipment>leather armor, morningstar, rope garrote</monsterEquipment>
    <itNotes><![CDATA[<b>Bugbear Strangler Tactics:</b> A bugbear strangler uses tactics similar to the bugbear warrior but likes to 
      stay hidden for a round or two at the beginning of a fight. Only after most of its enemies are busy does the strangler attack, 
      singling out a target that doesn't have much help nearby.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Cutter</name>
    <itToken>URL;1.46/685,46 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <level>1</level>
    <monsterRole>Minion</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>25</experience>
    <initMod>3</initMod>
    <monsterPerception>1</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>1</hitPoints>
    <monsterAC>16</monsterAC>
    <monsterFortitude>12</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>11</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>see also goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +5, Thievery +5</monsterSkills>
    <monsterAbilities>Str 14 (+2) Dex 17 (+3) Wis 12 (+1) Con 13 (+1) Int 8 (-1) Cha 8 (-1)</monsterAbilities>
    <monsterEquipment>leather armor, short sword</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Cutter Tactics:</b> Goblin cutters-like all goblins-don't fight fair. They gang up on a single enemy 
      and quickly take advantage of goblin tactics to achieve flanking positions. If it dawns on them that they're losing the battle, 
      they flee, hoping to live to fight another day.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Blackblade</name>
    <itToken>URL;1.46/685,46 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <level>1</level>
    <monsterRole>Lurker</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>100</experience>
    <initMod>7</initMod>
    <monsterPerception>1</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>25</hitPoints>
    <monsterAC>16</monsterAC>
    <monsterFortitude>12</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>11</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>see also goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +10, Thievery +10</monsterSkills>
    <monsterAbilities>Str 14 (+2) Dex 17 (+3) Wis 12 (+1) Con 13 (+1) Int 8 (-1) Cha 8 (-1)</monsterAbilities>
    <monsterEquipment>leather armor, short sword</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Blackblade Tactics:</b> Goblin blackblades have more stomach for melee than most goblins, preferring 
      to flank a single enemy to gain combat advantage. When bloodied, they use their sneaky power to trade places with fresher goblins.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Warrior</name>
    <itToken>URL;1.46/685,46 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <rpPortrait>URL;402,0 240x266:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</rpPortrait>
    <level>1</level>
    <monsterRole>Skirmisher</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>100</experience>
    <initMod>5</initMod>
    <monsterPerception>1</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>29</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>13</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>12</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>see also mobile ranged attack and goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +10, Thievery +10</monsterSkills>
    <monsterAbilities>Str 14 (+2) Dex 17 (+3) Wis 12 (+1) Con 13 (+1) Int 8 (-1) Cha 8 (-1)</monsterAbilities>
    <monsterEquipment>leather armor, spear, 5 javelins in sheaf</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Warrior Tactics:</b> Goblin warriors would rather fight at range, using great position to deal more damage 
      with their javelins. In melee combat, they use goblin tactics to maneuver into flanking positions. Once bloodied (or once they've seen 
      several of their comrades cut down), warriors tend to flee and leave allies to fend for themselves.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Sharpshooter</name>
    <itToken>URL;1.46/685,46 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <level>2</level>
    <monsterRole>Artillery</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>125</experience>
    <initMod>5</initMod>
    <monsterPerception>2</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>31</hitPoints>
    <monsterAC>16</monsterAC>
    <monsterFortitude>12</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>11</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>see also goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +12, Thievery +12</monsterSkills>
    <monsterAbilities>Str 14 (+3) Dex 18 (+5) Wis 13 (+2) Con 13 (+2) Int 8 (+0) Cha 8 (+0)</monsterAbilities>
    <monsterEquipment>leather armor, short sword, hand crossbow with 20 bolts</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Sharpshooter Tactics:</b> Sharpshooters prefer hit-and-run tactics-if an enemy swings at a goblin and 
      misses, the goblin usually skitters away to start its next turn at a safe distance.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Hexer</name>
    <itToken>URL;1.28/141,76 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <rpPortrait>URL;1.18/6,67 294x239:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</rpPortrait>
    <level>3</level>
    <monsterRole>Controller (Leader)</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>150</experience>
    <initMod>3</initMod>
    <monsterPerception>2</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>46</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>14</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>16</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>see also goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +10, Thievery +10</monsterSkills>
    <monsterAbilities>Str 10 (+1) Dex 15 (+3) Wis 13 (+2) Con 14 (+3) Int 9 (+0) Cha 18 (+5)</monsterAbilities>
    <monsterEquipment>leather robes, hexer rod</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Hexer Tactics:</b> The goblin hexer uses lead from the rear to turn nearby allies into meat shields 
      while it casts vexing cloud around itself and its closest allies and enemies. It then targets an enemy defender with stinging hex 
      and uses its blinding hex on foes making ranged attacks. When another goblin within 10 squares uses goblin tactics, the goblin hexer 
      uses incite bravery to allow that goblin to make a free attack.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Skullcleaver</name>
    <itToken>URL;1.39/326,141 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <rpPortrait>URL;1.18/240,132 294x332:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</rpPortrait>
    <level>3</level>
    <monsterRole>Brute</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>150</experience>
    <initMod>3</initMod>
    <monsterPerception>2</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>53</hitPoints>
    <monsterAC>16</monsterAC>
    <monsterFortitude>15</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>12</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <monsterMove>see also goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +9, Thievery +9</monsterSkills>
    <monsterAbilities>Str 18 (+5) Dex 14 (+3) Wis 13 (+2) Con 13 (+2) Int 8 (+0) Cha 8 (+0)</monsterAbilities>
    <monsterEquipment>chainmail, battleaxe</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Skullcleaver Tactics:</b> Uncharacteristically brave, goblin skullcleavers charge boldly (perhaps foolishly) 
      into melee and use goblin tactics to move into flanking positions. When bloodied, they fly into a savage rage, attacking without concern 
      for their own wellbeing.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Goblin Underboss</name>
    <itToken>URL;1.39/326,141 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <level>4</level>
    <monsterRole>Elite Controller (Leader)</monsterRole>
    <size>Small</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>350</experience>
    <initMod>5</initMod>
    <monsterPerception>8</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>110</hitPoints>
    <monsterAC>18</monsterAC>
    <monsterFortitude>17</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>16</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <monsterMove>see also superior goblin tactics</monsterMove>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Stealth +10, Thievery +10</monsterSkills>
    <monsterAbilities>Str 18 (+6) Dex 14 (+4) Wis 13 (+3) Con 15 (+4) Int 11 (+2) Cha 16 (+5)</monsterAbilities>
    <monsterEquipment>chainmail, short sword</monsterEquipment>
    <itNotes><![CDATA[<b>Goblin Underboss Tactics:</b> The goblin underboss tries to stay adjacent to one or more allies and uses 
      superior goblin tactics to move its allies into advantageous positions.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Grunt</name>
    <itToken>URL;1.46/685,46 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/103.jpg</itToken>
    <level>3</level>
    <monsterRole>Minion</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>38</experience>
    <initMod>4</initMod>
    <monsterPerception>1</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>1</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>15</monsterFortitude>
    <monsterReflex>13</monsterReflex>
    <monsterWill>12</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +6, History +2</monsterSkills>
    <monsterAbilities>Str 18 (+4) Dex 14 (+2) Wis 13 (+1) Con 15 (+2) Int 10 (+0) Cha 9 (-1)</monsterAbilities>
    <monsterEquipment>leather armor, light shield, longsword</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Grunt Tactics:</b> Hobgoblin grunts work so closely together that their maneuvers seem instinctual. 
      They form strong lines so that they gain the benefit of phalanx soldier while preventing enemies from gaining flanking positions.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Warrior</name>
    <itToken>URL;1.47/161,339 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <level>8</level>
    <monsterRole>Minion</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>88</experience>
    <initMod>7</initMod>
    <monsterPerception>5</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>1</hitPoints>
    <monsterAC>22</monsterAC>
    <monsterFortitude>20</monsterFortitude>
    <monsterReflex>18</monsterReflex>
    <monsterWill>18</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +9, History +5</monsterSkills>
    <monsterAbilities>Str 19 (+7) Dex 14 (+5) Wis 14 (+5) Con 15 (+5) Int 11 (+3) Cha 10 (+3)</monsterAbilities>
    <monsterEquipment>scale armor, light shield, longsword</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Warrior Tactics:</b> Hobgoblin warriors use the same tactics as hobgoblin grunts (see below), although 
      they are more disciplined and fight to the last.<br/><b>Hobgoblin Grunt Tactics:</b> Hobgoblin grunts work so closely together that 
      their maneuvers seem instinctual. They form strong lines so that they gain the benefit of phalanx soldier while preventing enemies 
      from gaining flanking positions.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Archer</name>
    <itToken>URL;1.33/59,176 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <rpPortrait>URL;1.41/36,160 233x233:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</rpPortrait>
    <level>3</level>
    <monsterRole>Artillery</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>150</experience>
    <initMod>7</initMod>
    <monsterPerception>8</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>39</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>13</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>13</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +5, History +6</monsterSkills>
    <monsterAbilities>Str 14 (+3) Dex 19 (+5) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)</monsterAbilities>
    <monsterEquipment>leather armor, longsword, longbow, quiver of 30 arrows</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Archer Tactics:</b> Hobgoblin archers take up positions behind cover (if available) and form a tight 
      line to gain the benefits of coordinated fire. Although they prefer to attack at range, they are not afraid to draw swords and enter 
      melee if the front lines are broken.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Soldier</name>
    <itToken>URL;1.47/161,339 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <rpPortrait>URL;39,247 230x268:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</rpPortrait>
    <level>3</level>
    <monsterRole>Soldier</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>150</experience>
    <initMod>7</initMod>
    <monsterPerception>3</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>47</hitPoints>
    <monsterAC>20</monsterAC>
    <monsterFortitude>18</monsterFortitude>
    <monsterReflex>16</monsterReflex>
    <monsterWill>16</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +10, History +8</monsterSkills>
    <monsterAbilities>Str 19 (+5) Dex 14 (+3) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)</monsterAbilities>
    <monsterEquipment>Athletics +10, History +8</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Soldier Tactics:</b> Hobgoblin soldiers form neat lines on the battlefield to gain the benefit of 
      phalanx soldier. A soldier that is pushed or slid out of formation uses formation strike to move adjacent to a hobgoblin ally after 
      an attack.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Warcaster</name>
    <itToken>URL;1.41/635,322 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <rpPortrait>URL;451,121 202x370:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</rpPortrait>
    <level>3</level>
    <monsterRole>Controller (Leader)</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>150</experience>
    <initMod>5</initMod>
    <monsterPerception>4</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>46</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>13</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>14</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Arcana +10, Athletics +4, History +12</monsterSkills>
    <monsterAbilities>Str 13 (+2) Dex 14 (+3) Wis 16 (+4) Con 14 (+3) Int 19 (+5) Cha 13 (+2)</monsterAbilities>
    <monsterEquipment>robes, quarterstaff</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Warcaster Tactics:</b> A hobgoblin warcaster uses force lure and force pulse to maneuver enemies into 
      the waiting steel of a line of soldiers, followed by shock staff to daze them while within its allies' reach.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Commander</name>
    <itToken>URL;1.41/434,214 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <rpPortrait>URL;214,83 279x453:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</rpPortrait>
    <level>5</level>
    <monsterRole>Soldier (Leader)</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>200</experience>
    <initMod>8</initMod>
    <monsterPerception>5</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>64</hitPoints>
    <monsterAC>21</monsterAC>
    <monsterFortitude>21</monsterFortitude>
    <monsterReflex>18</monsterReflex>
    <monsterWill>19</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +12, History +10, Intimidate +7</monsterSkills>
    <monsterAbilities>Str 20 (+7) Dex 14 (+4) Wis 16 (+5) Con 16 (+5) Int 12 (+3) Cha 10 (+2)</monsterAbilities>
    <monsterEquipment>scale armor, heavy shield, spear</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Commander Tactics:</b> The hobgoblin commander wades into melee combat, attacking with its spear and 
      using lead from the front to inspire its allies. It tries to stay adjacent to one or more allies to gain the benefit of phalanx soldier 
      and uses tactical deployment to move allies into more advantageous positions.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Hobgoblin Hand of Bane</name>
    <itToken>URL;1.41/434,214 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/104.jpg</itToken>
    <level>8</level>
    <monsterRole>Elite Soldier</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>700</experience>
    <initMod>8</initMod>
    <monsterPerception>5</monsterPerception>
    <monsterSenses>low-light</monsterSenses>
    <hitPoints>184</hitPoints>
    <monsterAC>26</monsterAC>
    <monsterFortitude>24</monsterFortitude>
    <monsterReflex>22</monsterReflex>
    <monsterWill>23</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <alignment>Evil</alignment>
    <languages>Common, Goblin</languages>
    <monsterSkills>Athletics +11, Intimidate +14, History +13, Religion +11</monsterSkills>
    <monsterAbilities>Str 22 (+10) Dex 17 (+8) Wis 18 (+8) Con 20 (+9) Int 14 (+6) Cha 21 (+9)</monsterAbilities>
    <monsterEquipment>plate armor, heavy shield, flail</monsterEquipment>
    <itNotes><![CDATA[<b>Hobgoblin Hand of Bane Tactics:</b> This fanatical hobgoblin fights for the glory of Bane, the god of war. 
      It attracts as many enemies as possible and strikes them down with its flail.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <itToken>URL;0.79/195,693 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/17.jpg</itToken>
    <name>Human Guard</name>
    <level>3</level>
    <monsterRole>Soldier</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid (human)</monsterType>
    <experience>150</experience>
    <initMod>5</initMod>
    <monsterPerception>6</monsterPerception>
    <hitPoints>47</hitPoints>
    <monsterAC>16</monsterAC>
    <monsterFortitude>16</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>14</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <alignment>any</alignment>
    <languages>Common</languages>
    <monsterSkills>Streetwise +7</monsterSkills>
    <monsterAbilities>Str 16 (+4) Dex 14 (+3) Wis 11 (+1) Con 15 (+3) Int 10 (+1) Cha 12 (+2)</monsterAbilities>
    <monsterEquipment>chainmail, halberd, crossbow, crossbow bolts(20)</monsterEquipment>
    <itCategory>Monster</itCategory>
    <itNotes><![CDATA[<b>Human Guard Tactics:</b> Human guards are determined foes. They fight well together,
       standing close enough to protect their comrades. They use powerful strike against mobile enemies and use their crossbows
       only when foes are beyond their reach. 
    ]]></itNotes>
  </monster>
  <monster>
    <itToken>GAME:images/humanBerserker.png</itToken>
    <name>Human Berserker</name>
    <level>4</level>
    <monsterRole>Brute</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid (human)</monsterType>
    <experience>175</experience>
    <initMod>3</initMod>
    <monsterPerception>2</monsterPerception>
    <hitPoints>66</hitPoints>
    <monsterAC>15</monsterAC>
    <monsterFortitude>15</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>14</monsterWill>
    <monsterSpeed>7</monsterSpeed>
    <alignment>any</alignment>
    <languages>Common</languages>
    <monsterSkills>Ath;etics +10, Endurance +10</monsterSkills>
    <monsterAbilities>Str 17 (+5) Dex 12 (+3) Wis 11 (+2) Con 16 (+5) Int 10 (+2) Cha 12 (+3)</monsterAbilities>
    <monsterEquipment>hide armor, greataxe, 2 handaxes</monsterEquipment>
    <itNotes><![CDATA[<b>Human Berserker Tactics:</b> Berserkers hurl themselves headlong into fights, eager to conquer
      or die. Usually begin by throwing axes, and then charge into melee. They use battle fury when first bloodied, hoping to
      overwhelm enemies with their sudden burst of rage. 
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <itToken>GAME:images/humanMage.png</itToken>
    <name>Human Mage</name>
    <level>4</level>
    <monsterRole>Artillary</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid (human)</monsterType>
    <experience>175</experience>
    <initMod>4</initMod>
    <monsterPerception>5</monsterPerception>
    <hitPoints>42</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>13</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>15</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <alignment>Any</alignment>
    <languages>Common</languages>
    <monsterSkills>Arcana +11</monsterSkills>
    <monsterAbilities>Str 10 (+2) Dex 14 (+4) Wis 17 (+5) Con 12 (+3) Int 18 (+6) Cha 12 (+3)</monsterAbilities>
    <monsterEquipment>robes, quarterstaff, wand</monsterEquipment>
    <itNotes><![CDATA[<b>Human Mage Tactics:</b> A human mage prefers to fight at range, picking off enemies
      with magic missile, dancing lightning, and thunder burst.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <itToken>URL;0.90/155,98 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/6.jpg</itToken>
    <name>Dwarf Hammerer</name>
    <level>5</level>
    <monsterRole>Soldier</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid</monsterType>
    <experience>200</experience>
    <initMod>4</initMod>
    <monsterPerception>4</monsterPerception>
    <monsterSenses>low-light vision</monsterSenses>
    <hitPoints>64</hitPoints>
    <monsterAC>23</monsterAC>
    <monsterFortitude>18</monsterFortitude>
    <monsterReflex>15</monsterReflex>
    <monsterWill>17</monsterWill>
    <monsterSpeed>5</monsterSpeed>
    <alignment>Any</alignment>
    <languages>Common, Dwarven</languages>
    <monsterSkills>Dungeoneering +11, Endurance +5</monsterSkills>
    <monsterAbilities>Str 17 (+5) Dex 10 (+2) Wis 14 (+4) Con 16 (+5) Int 11 (+2) Cha 12 (+3)</monsterAbilities>
    <monsterEquipment>plate armor, heavy shield, warhammer, 3 throwing hammers</monsterEquipment>
    <itNotes><![CDATA[<b>Dwarf Hammerer Tactics:</b> A dwarf hammerer uses shield bash whenever possible, pushing 
      allies back or knocking them prone so that nearby allies gain combat advantage.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <itToken>URL;1.31/-14,142 200x200/Cobble_SQ.png:http://www.wizards.com/dnd/images/Monster_gallery/148.jpg</itToken>
    <name>Orc Berserker</name>
    <level>4</level>
    <monsterRole>Brute</monsterRole>
    <size>Medium</size>
    <monsterOrigin>natural</monsterOrigin>
    <monsterType>humanoid (orc)</monsterType>
    <experience>175</experience>
    <initMod>3</initMod>
    <monsterPerception>2</monsterPerception>
    <monsterSenses>low-light vision</monsterSenses>
    <hitPoints>66</hitPoints>
    <monsterAC>15</monsterAC>
    <monsterFortitude>17</monsterFortitude>
    <monsterReflex>13</monsterReflex>
    <monsterWill>12</monsterWill>
    <monsterSpeed>6</monsterSpeed>
    <monsterMove>(8 while charging)</monsterMove>
    <alignment>Chaotic evil</alignment>
    <languages>Common Giant</languages>
    <monsterSkills>Endurance +10, Intimidate +6</monsterSkills>
    <monsterAbilities>Str 20 (+7) Dex 13 (+3) Wis 10 (+2) Con 16 (+5) Int 8 (+1) Cha 9 (+1)</monsterAbilities>
    <monsterEquipment>leather armor, greataxe</monsterEquipment>
    <itNotes><![CDATA[<b>Orc Berserker Tactics:</b> The fierce berserker wades recklessly into battle and would rather die than retreat.
    ]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
  <monster>
    <name>Warhorse</name>
    <level>3</level>
    <monsterRole>Brute</monsterRole>
    <size>Large</size>
    <monsterOrigin>Natural</monsterOrigin>
    <monsterType>Beast</monsterType>
    <monsterKeywords>Mount</monsterKeywords>
    <experience>150</experience>
    <initMod>3</initMod>
    <monsterPerception>8</monsterPerception>
    <monsterSenses>low-light vision</monsterSenses>
    <hitPoints>58</hitPoints>
    <monsterAC>17</monsterAC>
    <monsterFortitude>16</monsterFortitude>
    <monsterReflex>14</monsterReflex>
    <monsterWill>14</monsterWill>
    <monsterSpeed>8</monsterSpeed>
    <alignment>Unaligned</alignment>
    <monsterSkills>Perception +8</monsterSkills>
    <monsterAbilities>Str 21 (+6) Dex 14 (+3) Wis 14 (+3) Con 18 (+5) Int 2 (-3) Cha 10 (+1)</monsterAbilities>
    <itNotes><![CDATA[<html><b>Tactics: </b>Unlike riding horses, warhorses are trained for battle. When ridden aggressively, they lash out with their hooves or trample foes underfoot.<br/></html>]]></itNotes>
    <itCategory>Monster</itCategory>
  </monster>
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    <monsterAbilities>Str 1 (+) Dex 1 (+) Wis 1 (+) Con 1 (+) Int 1 (+) Cha 1 (+)</monsterAbilities>
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    <itNotes><![CDATA[<b>:</b> 
    ]]></itNotes>
    <itCategory>Monster</itCategory>
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</rptools-data>