Changed the pointer to space bar
When using the Pointer tool, move the pointer to a location, then press spacebar, the pointer icon will show up. Just release spacebar to dismiss it.
Clear All Drawings
Not sure if this is a useful feature, but it's available now if you are so inclined :)
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The clear all drawings is very usefull, if some creep scribbles all over anything or if you just need to start over. You can just use the freehand draw to indicate an area, like moving the pointer while in point mode, but this is inconvenient. Could you add a transparency slider to the color dialog so that you could draw and let the map show through and an option to ket drawings obscure tokens, plz?
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We could add a slider, that would be pretty cool. The reason we haven't is because it drastically reduces the performance of the rendering on some computers. But since a slider implies optional usage, it might be a good way to go.
I've added a tracker for it.
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Changed the pointer to space bar
When using the Pointer tool, move the pointer to a location, then press spacebar, the pointer icon will show up. Just release spacebar to dismiss it.
Clear All Drawings
Not sure if this is a useful feature, but it's available now if you are so inclined :)
Can the pointer be moved while it is displayed?
This could be useful to indicate paths of movement or areas without drawing on the map
In fact, there is a tracker for this already: http://sourceforge.net/tracker/index.php?func=detail&aid=1262099&group_id=132209&atid=724899
Thanks for the vote, it'll increase it's priority :)
The clear all drawings is very usefull, if some creep scribbles all over anything or if you just need to start over. You can just use the freehand draw to indicate an area, like moving the pointer while in point mode, but this is inconvenient. Could you add a transparency slider to the color dialog so that you could draw and let the map show through and an option to ket drawings obscure tokens, plz?
We could add a slider, that would be pretty cool. The reason we haven't is because it drastically reduces the performance of the rendering on some computers. But since a slider implies optional usage, it might be a good way to go.
I've added a tracker for it.