I have some questions and some feed back.
Here they are:
How do you use the Line template? I am sure that this is a very stupid question, but I can't seem to figure it out.
Could you please update the documentation, because the version of the docs is not up to date with the version of the program and I had to read through about every post of the forums to get info about the other two templates, for instance.
Can this run on a mac?
I did "save target as" on the web start b/c the zip archive didn't work, or perhaps because I son't know much about Java and didn't know how to run it. Why didn't it work?
I got an "IO error: java.net.ConnectException: Connection Refused: connect" error. What is this?
Those are the questions.
I have four requests:
Please integrate the other tools, please give a way to add to the unbounded map options, please integrate a "Campaign Notes" text file that is part of a campaign file, that just allows the gm to keep their notes right with the campaign, and please please please give a way to delete zones.
I have not used this for a game yet, but I think it is very cool and I have already plundered the wizards.com art gallery and made tokens for about everything in the MM. I would also like to suggest to anyone reading this that tokentool is very usefull for printout tokens for pencil and paper rpgs as well as for maptool.
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RE: Template tools
Don't worry, I couldn't figure them out either, I had to have the developer that wrote them tell me how to use them. At the moment, they are all based on the mouse wheel (which doesn't work so great for macs). This is under heavy development and there will be a non-mouse wheel dependent version available RSN (Real Soon Now).
RE: Updated Docs
Absolutely. We apologize for the delay, the development tends to move forward faster than the documentation keeps up. We'll make an effort to get it more closely up to date. We almost didn't release M7 to beta because the docs weren't up to date, but decided to get the newer features out there.
RE: Running on a mac
You will need to have Java 5.0 installed on your computer. My understanding is that OSX Tiger has a backport of it that is a bit tricky to install. OSX Panther should be fine.
RE: IO Exception
When does this error show up ? Is it when you click on the Web Start link ? Which tool and which version are you clicking on ? I'm assuming MapTool Beta ? Which zip file did you try to use that didn't work ?
RE: Integration of other tools
At some point they will all be connected together. At this time, the token tool is "connected" in a sense that you can just drag and drop directly from it into MapTool. As a point of note, we're just beginning the development of an InitiativeTool, and that will certainly be connected to maptool.
RE: Campaign Notes
Tell me more a couple more details. How do you envision it to work, just a text file that pops up and is editable by the GM ? We certainly could do something like that. The key is figuring out how to integrate it into the user interface. Give us your thoughts :)
RE: TokenTool
"I would also like to suggest to anyone reading this that tokentool is very usefull for printout tokens for pencil and paper rpgs as well as for maptool."
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RE: RE: Running on a mac
You will need to have Java 5.0 installed on your computer. My understanding is that OSX Tiger has a backport of it that is a bit tricky to install. OSX Panther should be fine.
Actually it's the other way around. Tiger (10.4) works with all three tools without any hassle. Panther (10.3) doesn't work at all at the moment with any of the tools. Even after wedging Java 5.0 onto the system the web start still doesn't work, and getting the zip archive to work is non-trivial even for the Mac + Java initiated, so we don't recommend it.
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Thanks for the info, the error occurs when I try to connect to a server that I am hosting, I have posted the details here: http://sourceforge.net/forum/forum.php?thread_id=1360759&forum_id=448679
As for the campaign notes, they would be just that: a text file that is hooked into the campaign file and is editable by the gm, or possibly anyone, to help remember various things, i.e. recent campaign events, character important stats, adventure notes, etc. I am still not quite sure how to use the line template, I can use cone and radius fine. Thank you for your help.
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RE: Line template
At the moment, hold down the CTRL (Control) key and move the mouse, you will have two points. Next use the mouse wheel to determine the magnitude of the line. Keep in mind that this will change very soon to be something more intuitive.
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I am the anonymous poster from previous posts, I have decided to create an account. I now realize that you have already responded to the link I posted, I posted the same question in two places because I didn't really know what to do with it. Sorry for any inconveniance.
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Thank you for that. I just switched to that build and I really like some of the changes. Thank you for the information about the line template as well. By the way, what is the difference between tokentool 1.0M3 and 1.0M4. I have used both and couldnt find any.
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Actually I don't think there's very much difference. When TokenTool M3 went to BETA, it automatically updated the ALPHA to the next milestone. I haven't done much with it yet.
Do you have some thoughts on what the M4 should have in it ? I'd love to hear some ideas on what features to put into it
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The zip file that doesn't work is that on the rptools homepage under, say, maptool there are two options for eache version "Web Start" and "Download ZIP Archive." It is the zip archive that didn't work. Perhaps I just didn't know what to do with it though, as I don't really know Java. At this point I am merely curious, as saving the web start works perfectly.
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Honestly, tokentool is very good at everything it needs to do right now. My only suggestions would be to expand the default overlays and give a way to rename overlays and/or hide overlay names.
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It also wouldn't hurt to make so the overlay selector doesn't show the purple surrounding the overlay either, because this is sort of ugly, but this is just an aesthetic preference, not a performance issue.
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On the topic of TokenTool, does it support semitransparency? I was wondering whether I could create, say, a red-tinged overlay. I don't actually know how to do this in the first place, so for me this is a theoretical question, but I am still curious. I will be experimenting wiht this. Also a semitransparency suggestion. Would it be possible to let tokentool create semitransparent tokens, as an option or something? I don't really know what this would be good for, maybe for token states, (Drag a semitransparent prone token on a prone token) or something. Please tell me what you think.
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I have one final suggestion, a modification of a new thread I've started, that I will post here as well. Could tokentool keep animations intact from gif images as it crops them? The thread is here: http://sourceforge.net/forum/forum.php?thread_id=1410838&forum_id=448678. I'm sorry for scattering these suggestions over multiple posts, because this one and the prvious were only minutes apart, but it sort of happened that way.
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This is certainly a possibility. It might not make it until post 1.0, but since I think it would be cool too, there's a really good chance it'll show up magically at some point :)
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Hmmm, that's an interesting question. I'm not sure if java supports writing out animated gifs. If it does, I could probably add something like that in. I'll look into it
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Update: I have figured out how to do semitransparency with GIMP and TokenTool does support it. I know have a black-bordered 1-inch square overlay with a red tinge to it.
p.s. That link is broken. Ought to teach me not to link to another forum in a post, but it probably won't. The forum is called "Fire-And-Forget Token Animations." Sorry for any inconveniance this may have caused.
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I have another suggestion. COuld you make it so that if you do a semitransparent 255,0,255 filled overlay, the purple will vanish like opaque purple and leave a semitransparent token? Sorry if this is gibberish.
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oh and I very much like the idea of a slider. Could it save it's postion after you close tokentool or start a new token if you want all of your tokens the same transparency?
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I wish I could do better than this, but I don't know Java, so this is given as-is, and is possibly gibberish. GIFcanvas is a class that writes out animated GIF files, but what good it is I don't know. However, this means that Java in some way does support GIFs. Probably.
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I have some questions and some feed back.
Here they are:
How do you use the Line template? I am sure that this is a very stupid question, but I can't seem to figure it out.
Could you please update the documentation, because the version of the docs is not up to date with the version of the program and I had to read through about every post of the forums to get info about the other two templates, for instance.
Can this run on a mac?
I did "save target as" on the web start b/c the zip archive didn't work, or perhaps because I son't know much about Java and didn't know how to run it. Why didn't it work?
I got an "IO error: java.net.ConnectException: Connection Refused: connect" error. What is this?
Those are the questions.
I have four requests:
Please integrate the other tools, please give a way to add to the unbounded map options, please integrate a "Campaign Notes" text file that is part of a campaign file, that just allows the gm to keep their notes right with the campaign, and please please please give a way to delete zones.
I have not used this for a game yet, but I think it is very cool and I have already plundered the wizards.com art gallery and made tokens for about everything in the MM. I would also like to suggest to anyone reading this that tokentool is very usefull for printout tokens for pencil and paper rpgs as well as for maptool.
RE: Template tools
Don't worry, I couldn't figure them out either, I had to have the developer that wrote them tell me how to use them. At the moment, they are all based on the mouse wheel (which doesn't work so great for macs). This is under heavy development and there will be a non-mouse wheel dependent version available RSN (Real Soon Now).
RE: Updated Docs
Absolutely. We apologize for the delay, the development tends to move forward faster than the documentation keeps up. We'll make an effort to get it more closely up to date. We almost didn't release M7 to beta because the docs weren't up to date, but decided to get the newer features out there.
RE: Running on a mac
You will need to have Java 5.0 installed on your computer. My understanding is that OSX Tiger has a backport of it that is a bit tricky to install. OSX Panther should be fine.
RE: IO Exception
When does this error show up ? Is it when you click on the Web Start link ? Which tool and which version are you clicking on ? I'm assuming MapTool Beta ? Which zip file did you try to use that didn't work ?
RE: Integration of other tools
At some point they will all be connected together. At this time, the token tool is "connected" in a sense that you can just drag and drop directly from it into MapTool. As a point of note, we're just beginning the development of an InitiativeTool, and that will certainly be connected to maptool.
RE: Campaign Notes
Tell me more a couple more details. How do you envision it to work, just a text file that pops up and is editable by the GM ? We certainly could do something like that. The key is figuring out how to integrate it into the user interface. Give us your thoughts :)
RE: Delete zones
This is actually a feature that will be completed for the M8 release: http://sourceforge.net/tracker/index.php?func=detail&aid=1290588&group_id=132209&atid=724899
RE: TokenTool
"I would also like to suggest to anyone reading this that tokentool is very usefull for printout tokens for pencil and paper rpgs as well as for maptool."
RE: RE: Running on a mac
You will need to have Java 5.0 installed on your computer. My understanding is that OSX Tiger has a backport of it that is a bit tricky to install. OSX Panther should be fine.
Actually it's the other way around. Tiger (10.4) works with all three tools without any hassle. Panther (10.3) doesn't work at all at the moment with any of the tools. Even after wedging Java 5.0 onto the system the web start still doesn't work, and getting the zip archive to work is non-trivial even for the Mac + Java initiated, so we don't recommend it.
Thanks for the info, the error occurs when I try to connect to a server that I am hosting, I have posted the details here: http://sourceforge.net/forum/forum.php?thread_id=1360759&forum_id=448679
As for the campaign notes, they would be just that: a text file that is hooked into the campaign file and is editable by the gm, or possibly anyone, to help remember various things, i.e. recent campaign events, character important stats, adventure notes, etc. I am still not quite sure how to use the line template, I can use cone and radius fine. Thank you for your help.
RE: Text File
Sounds good. It'll be fairly trivial to implement. I've created a tracker for it, and will implement it over the next week or so: http://sourceforge.net/tracker/index.php?func=detail&aid=1390330&group_id=132209&atid=724899
RE: Line template
At the moment, hold down the CTRL (Control) key and move the mouse, you will have two points. Next use the mouse wheel to determine the magnitude of the line. Keep in mind that this will change very soon to be something more intuitive.
I am the anonymous poster from previous posts, I have decided to create an account. I now realize that you have already responded to the link I posted, I posted the same question in two places because I didn't really know what to do with it. Sorry for any inconveniance.
Welcome brisingre, no problem about the multiple posts, doesn't hurt to have the information available in a couple places.
As a side note, I went ahead and implemented zone deletion. Only GMs can delete a zone, it's found under the menu Map->Delete Map.
It's currently available under ALPHA build 61
Thank you for that. I just switched to that build and I really like some of the changes. Thank you for the information about the line template as well. By the way, what is the difference between tokentool 1.0M3 and 1.0M4. I have used both and couldnt find any.
Actually I don't think there's very much difference. When TokenTool M3 went to BETA, it automatically updated the ALPHA to the next milestone. I haven't done much with it yet.
Do you have some thoughts on what the M4 should have in it ? I'd love to hear some ideas on what features to put into it
The zip file that doesn't work is that on the rptools homepage under, say, maptool there are two options for eache version "Web Start" and "Download ZIP Archive." It is the zip archive that didn't work. Perhaps I just didn't know what to do with it though, as I don't really know Java. At this point I am merely curious, as saving the web start works perfectly.
Honestly, tokentool is very good at everything it needs to do right now. My only suggestions would be to expand the default overlays and give a way to rename overlays and/or hide overlay names.
It also wouldn't hurt to make so the overlay selector doesn't show the purple surrounding the overlay either, because this is sort of ugly, but this is just an aesthetic preference, not a performance issue.
On the topic of TokenTool, does it support semitransparency? I was wondering whether I could create, say, a red-tinged overlay. I don't actually know how to do this in the first place, so for me this is a theoretical question, but I am still curious. I will be experimenting wiht this. Also a semitransparency suggestion. Would it be possible to let tokentool create semitransparent tokens, as an option or something? I don't really know what this would be good for, maybe for token states, (Drag a semitransparent prone token on a prone token) or something. Please tell me what you think.
I have one final suggestion, a modification of a new thread I've started, that I will post here as well. Could tokentool keep animations intact from gif images as it crops them? The thread is here: http://sourceforge.net/forum/forum.php?thread_id=1410838&forum_id=448678. I'm sorry for scattering these suggestions over multiple posts, because this one and the prvious were only minutes apart, but it sort of happened that way.
This is certainly a possibility. It might not make it until post 1.0, but since I think it would be cool too, there's a really good chance it'll show up magically at some point :)
Hmmm, that's an interesting question. I'm not sure if java supports writing out animated gifs. If it does, I could probably add something like that in. I'll look into it
Update: I have figured out how to do semitransparency with GIMP and TokenTool does support it. I know have a black-bordered 1-inch square overlay with a red tinge to it.
p.s. That link is broken. Ought to teach me not to link to another forum in a post, but it probably won't. The forum is called "Fire-And-Forget Token Animations." Sorry for any inconveniance this may have caused.
I have another suggestion. COuld you make it so that if you do a semitransparent 255,0,255 filled overlay, the purple will vanish like opaque purple and leave a semitransparent token? Sorry if this is gibberish.
Do you mean in tokentool ?
yes, tokentool
So is the goal to make a token that is translucent ?
There could perhaps be a transparency slider next to the mini token that allows you to set the transparency using any overlay.
yeah, thats basically it. Good for ghosts, and also for tokens that are going to get piles of tokens on them, like krakens.
oh and I very much like the idea of a slider. Could it save it's postion after you close tokentool or start a new token if you want all of your tokens the same transparency?
I wish I could do better than this, but I don't know Java, so this is given as-is, and is possibly gibberish. GIFcanvas is a class that writes out animated GIF files, but what good it is I don't know. However, this means that Java in some way does support GIFs. Probably.