I tried to use the library name/CTLSPEC in my create bound RPG compile
option, but it doesn't work. It compiles some other member I am not even
working on in the editor. If I use library name/member name, it works fine.
is there something i am missing? CTLSPEC would be really helpful, if I could
get it to work. Also, how can I specify to use the library of the member when
compiling, instead of having to give a specific library name in the compile
options? Thanks.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Let me ask this a different way. How can I compile (using the CRTBNDRPG global
template) without having to change the compile options for every different
source member?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I tried to use the library name/CTLSPEC in my create bound RPG compile
option, but it doesn't work. It compiles some other member I am not even
working on in the editor. If I use library name/member name, it works fine.
is there something i am missing? CTLSPEC would be really helpful, if I could
get it to work. Also, how can I specify to use the library of the member when
compiling, instead of having to give a specific library name in the compile
options? Thanks.
Hi,
I never used *CTLSPEC (didn't even know what it did). I looked it up and I can
say that it ain't supported at the moment.
If you need it than open a ticket at
http://tickets.rpgnextgen.com.
Mihael
Let me ask this a different way. How can I compile (using the CRTBNDRPG global
template) without having to change the compile options for every different
source member?
Simple: You can't.
Sorry.