This may be old hat, but I've been playing with triggered segments, repeated segments, etc, to write drum parts in RG in a Drum Machine (pattern based). The big goal was to have 'special segments' that would sequence and play the triggered segments. This way if you want to change the rhythm (a pattern)--Just update the triggered segments.
Unfortunately, RG's only triggered segment editor is an event type editor and does not allow direct editing of triggered segments in notation or matrix editors.
Here is my work around; I've attached a sample RG file (18 Measures long).
Basically, this method requires two tracks (As demonstrated in the .rg file):
1. The "Drum Archive," which IS muted, stores copies of the triggered segments. Edit or add segments to this track then copy and paste them in the "manage triggered segments" window.
2. The "Drum Sequencer," which in NOT muted, contains segments that sequence and play 'triggered segments.'
I hope this is helpful. I'm happy to discuss more if folks are interested. I thought I'd just throw this out there.
Lastly, I'm not a percussionist; so, don't laugh--too loudly--at my silly beats. They were for demonstration purposes only.
PS--I used RG 1.6.1
From: Julie S <msjulie_s@ya...> - 2008-06-28 20:47:37
In my last post, I made a typo in my post. I said:
> This may be old hat, but I've been playing with
> triggered segments, repeated segments, etc, to write drum
> parts in RG in a Drum Machine (pattern based).
I intended to say:
...to write drum parts in RG in a Drum Machine (pattern based) type fashion.
Sorry, about any confusion.
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