Chris Cannam <cannam@...>:
> > So the only solution is to derive the plugin from
our code base,
> > therefore to first port it on Windows and Mac.
That's not trivial
> > either, and would require a Qt license on Windows.
> No, it just wouldn't use Qt. Next to no GUI, so why
> I'm certainly not saying it'd be an easy project, nor
that it should
> be done. But it is an interesting one with some real
merits and it
> would be a thousand times easier than a Windows port
XUL is the answer ;-)
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